Visual c++ 6 vs c++ .net2k3 problem
by Christopher Roeill · in Torque Game Engine · 02/13/2005 (2:21 pm) · 7 replies
Hello,
I had just purchased the TGE earlier today and had been playing around with it and checking it out. Ive noticed that when compiled under vc++6, I get higher frame rates in the demo than when compiled with .net 2k3. It just seems rather slugish but maybe theres something I dont know. I had always used vc++6 but decided to try with 2k3 as it was the recomended compiler and support would be stopping soon for 6 so im pretty unfamiliar with it. I figured I have to deal with it sooner or later so might as well start now. Is there something I dont know about that im missing?
Thank you for any help.
-Chris
I had just purchased the TGE earlier today and had been playing around with it and checking it out. Ive noticed that when compiled under vc++6, I get higher frame rates in the demo than when compiled with .net 2k3. It just seems rather slugish but maybe theres something I dont know. I had always used vc++6 but decided to try with 2k3 as it was the recomended compiler and support would be stopping soon for 6 so im pretty unfamiliar with it. I figured I have to deal with it sooner or later so might as well start now. Is there something I dont know about that im missing?
Thank you for any help.
-Chris
#2
Anyways, thank you for your help.
02/13/2005 (8:37 pm)
Heh ok i feel stupid. i compiled one in release mode and one in debug mode. i was too busy following the directions step by step that i didnt bother to look. carelessness at its best :)Anyways, thank you for your help.
#3
03/02/2005 (7:28 pm)
What directions? I'm using .NET.
#5
You can get around this by downloading the 2003 Professional Compiler off the microsoft website, placing the compiler into your VS.net 2003 compiler directory, and adding optimizations via command line option in the Project configuration settings.
I'd give more detailed instructions, but its not for the faint of heart, I wont be responsible for people screwing up thier installs, so if you dont know what your doing, then dont :)
03/03/2005 (7:44 am)
Also, .net 2003 STANDARD does not compile with optimizations. It doesn't support it, and the interface does not allow you to modify them.You can get around this by downloading the 2003 Professional Compiler off the microsoft website, placing the compiler into your VS.net 2003 compiler directory, and adding optimizations via command line option in the Project configuration settings.
I'd give more detailed instructions, but its not for the faint of heart, I wont be responsible for people screwing up thier installs, so if you dont know what your doing, then dont :)
#6
I was just not paying attention to what I was doing and had just switched from visual studio 6 which by default was set to compile the project in release mode. I had just bought 2k3 pro and expected the same thing since I didnt touch anything so I thought it was something i was doing wrong. And yes, those where the directions I was looking at. I wanted to make sure there wasnt anything special I had to do.
03/03/2005 (11:31 am)
Actually, I have visual studio pro and yes I know what I am doing :)I was just not paying attention to what I was doing and had just switched from visual studio 6 which by default was set to compile the project in release mode. I had just bought 2k3 pro and expected the same thing since I didnt touch anything so I thought it was something i was doing wrong. And yes, those where the directions I was looking at. I wanted to make sure there wasnt anything special I had to do.
#7
03/04/2005 (9:49 pm)
I have VS .NET 2003 architect so it shouldn't be a problem.
Associate Kyle Carter