Game Development Community

No Display in 1280 x 1024 Windowed Mode

by Kirby Webber · in Torque Game Engine · 02/12/2005 (8:53 am) · 13 replies

Hello all,

I'm running Torque currently on a laptop w/ an ATI Radeon 9700 Mobility.

I've noticed this same behavior on my desktop with a GeForce 4 ti 4400 w/ current detonator drivers.

If I run Torque in windowed mode and set the resolution to 1280 x 1024 (my desktop resolution is 1400 x 1050), the console remains and I get the button in my task bar indicating that that the window should be there, but nothing displays regardless of what actions I take (trying to minimize/ maximize, etc.)

Has anyone else encountered this problem and perhaps found a fix?

Thanks in advance.

#1
02/12/2005 (9:23 am)
I dont know what max res are in window mode.
In the options res is max 960 600.
How do you set higher res in window mode ?
Use fullscreen :)
#2
02/12/2005 (9:36 am)
In my experience, the options for windowed resolution expand with higher desktop resolutions, capping at 1280 x 1024.

What I mean is, if you're running 1024 x 768 on your desktop, Torque will only offer up to 800 x 600 (or maybe = to your desktop, i.e. 1024 x 768) for windowed mode.

Once you set to 1280 x 1024 or higher, it becomes a "viable" windowed resolution.

All of the other resolutions work flawlessly in windowed mode... why not this one?
#3
02/12/2005 (9:45 am)
Yup i was wrong !
Never tested it , I cant go as high as 1450 :(
My torque max res are 1088 612 with desktop 1280 1024.
#4
02/12/2005 (9:57 am)
Good to know...

Tell me, if you set your desktop higher than 1280 x 1024, and try to run Torque in 1280 x 1024 windowed, do you encouter the same problem I'm having?

[edit]

Just re-read you post and realized that you can't get your rez that high. =(

Yup - I'm dumb =P

Can anyone else test this really quick and verify for me?
#5
02/12/2005 (10:03 am)
Verified on TGE 1.2.2 on 1600x1200 32bit windowed mode.
#6
02/12/2005 (8:30 pm)
Thanks Stefan.

Sorry I didn't get back sooner - errands and whatnot.

Hopefully I'll stumble across something while digging around that indicates what's happening.

Don't anyone hold there breath or anything, but it's ggod to know it's not juct my machine - must be something inside Torque.
#7
02/12/2005 (11:09 pm)
Er... didn't some people just report that it did work..?
#8
02/13/2005 (12:53 am)
No - verified that it didn't work... unless I am misunderstanding. =\
#9
02/13/2005 (2:29 am)
1.3 works fine for me at every resolution all the way up to 1360x768 (including 1280x1024). My monitor only runs up to 1600x1200 so I can't test any higher. This is on Windows XP with a GF4 Ti 4600.
#10
02/13/2005 (11:49 am)
Strange, I've tried 2 different builds of Torque, compiled on two different machines even, and I get the "now show" for 1280 x 1024 windowed mode no matter what. =\

Back to the ole' drawing board I guess.
#11
02/13/2005 (12:38 pm)
This almost certainly points to your graphics card/driver set, and how it implements the OpenGL standard. I've seen some unusual things on my laptop as well, and from general background research, OpenGL driver implementations are normally not as well done as D3D, and even worse on laptops.
#12
02/13/2005 (12:43 pm)
Let me clarify my post. It DOES work on 1.2.2. :)
#13
02/14/2005 (6:20 am)
Well crud.

Seems strange to have the same problem on both a desktop and a laptop with two different GPU's (ATI and nVidia)... and it seems laptop drivers aren't updated as frequently as desktop drivers.

I'm hoping that changes in the future - seeing as the industry is starting to view the laptop as a viable graphics platform now.

Guess I'll have to twiddle w/ the GeForce drivers and see if I can at least get that one workling correctly.

I appreciate your help guys.

Thanks much. =)