Game Development Community

How many levels of detail?

by Andre Poston · in Artist Corner · 02/11/2005 (2:48 pm) · 2 replies

A couple LOD questions.

I'm wondering how many levels of detail people happen to use for their characters?
I am using MultiRes in Max and also wondering what percentages you guys put in for vertices to keep?
What about shapes that arent characters, i.e. trees, rocks, etc., are LOD's necessary for these objects?

#1
02/13/2005 (1:23 pm)
Yes, you should use LODs for all shapes in my opinion, unless the full resolution is less then say 20 triangles or so. For our game we are using 4 LODs for the characters. As for the percentages... it just depends on how it looks. The bottom line is optimization though. That's the whole point of the LODs in the first place, obviously. Try to get each LOD as low as possible and still have it look good in-game as you approach it. If it looks ugly at any point, change either the vertex percentage or the minimum-pixel-height until it looks OK. Good luck.
#2
02/14/2005 (7:41 am)
I had pretty much expected just doing trial and error to get the best look/performance out of it. I didn't really have a baseline to start from. Thanks for the info.