Destructable interiors
by Erik Madison · in General Discussion · 02/10/2005 (10:41 am) · 12 replies
I found this little demo one day while surfing.
He provides source for some of his work, but not this one unfortunately. Anyone else ever worked on something like this? Is it truly feasable for anything other than a demo? The author is semi well known in the biz, but none of his titles have this feature, so I got to wondering if there are good reasons why not.
Very fun to play with though, I can't think of many other demos that captivated me for so long.
He provides source for some of his work, but not this one unfortunately. Anyone else ever worked on something like this? Is it truly feasable for anything other than a demo? The author is semi well known in the biz, but none of his titles have this feature, so I got to wondering if there are good reasons why not.
Very fun to play with though, I can't think of many other demos that captivated me for so long.
About the author
#2
02/10/2005 (11:50 am)
Yup. RF1/2 both used it.
#3
02/10/2005 (12:06 pm)
It would be cool to have this in a TGE game... I loved making holes in walls ect in Red Faction 2!
#4
02/10/2005 (12:58 pm)
It is fun to shoot at the floor as you fall. sweet stuff.
#5
02/10/2005 (2:39 pm)
One thing that was absolutely awful was multiplayer off of a local network. When people started digging, whether inadvertantly or planned, with rocket launchers, it would slow to a crawl. And, because the thing that set it apart from every other shooter out there, everyone wanted to do it.
#6
02/10/2005 (4:01 pm)
Hmm, yeah notifying each and every client about the sudden new shape, and constantly updating it while everyone is shooting the same areas, could be a problem :)
#7
02/14/2005 (9:43 pm)
I am wanting to do something similar. I would like to have certain walls or doors be destroyable. If it was kept to a low number, it shouldn't be to taxing, should it?
#8
"Why can I blow up this wall that looks identical to this one that I can't blow up?"
02/15/2005 (7:17 am)
If you're going to make certain areas destructible and not others, give a visual cue (crack in wall, etc). Otherwise the design seems random and confusing. "Why can I blow up this wall that looks identical to this one that I can't blow up?"
#9
I think even a Red Faction similar system could be toned down on the network side... Seems they didn't really consider the full scale of the destructible areas in their network code. Tracking objects is already handled well in Torque, can handle high ammounts of projectiles and vehicles.. So conceptually this would seem feasible with some working
02/15/2005 (9:33 am)
@David: Agreed, nothing like being forced to blow up every wall to find outI think even a Red Faction similar system could be toned down on the network side... Seems they didn't really consider the full scale of the destructible areas in their network code. Tracking objects is already handled well in Torque, can handle high ammounts of projectiles and vehicles.. So conceptually this would seem feasible with some working
#10
Are you guys talking about Red Faction for the pc then? I've only played the PS2 version. In it, during multiplayer mode, the only destructable structures seemed to be walls that were of a different color.
02/15/2005 (1:13 pm)
@David: Good point.Are you guys talking about Red Faction for the pc then? I've only played the PS2 version. In it, during multiplayer mode, the only destructable structures seemed to be walls that were of a different color.
#11
02/15/2005 (1:20 pm)
I didn't remember there being special cases on the PS2 for RF 1 or 2, but it's been a while. The PC let me dig like crazy, though.
#12
You couldn't blow up all the walls - that'd just encourage players to tunnel around all the fights in the game. But there was a great deal of stuff you could destroy.
I think there was a demo with a map specifically to show off this functionality - you should look on fileplanet for it.
02/15/2005 (1:25 pm)
The PC - I've never seen the console port.You couldn't blow up all the walls - that'd just encourage players to tunnel around all the fights in the game. But there was a great deal of stuff you could destroy.
I think there was a demo with a map specifically to show off this functionality - you should look on fileplanet for it.
Torque Owner Mz