My Interiors dont have textures?
by arda · in Torque Game Engine · 02/10/2005 (12:28 am) · 5 replies
- I made a room with valve hammer editor.
put the map file under C:\Torque\SDK\example\starter.fps\data\interiors\box
- compiled it with map2dif_DEBUG -t ../ -o . box2.map
it produced box2.dif.
- I run the starter.fps and I put it on the terrain with F11-F4.
The only think I got is the image below.
- I also tried to compile C:\Torque\SDK\example\starter.fps\data\interiors\towers\watertower_0.map.
The watertower.map file that I compiled, was also without texture when I put it on the terrain.
- I followed the tutorial at www.garagegames.com/docs/torque.sdk/tools/worldcraft/index.html .
Why are my interiors are black and without textures. Even if I compile existing maps?
BIG IMAGE
[IMG]http://img177.exs.cx/img177/3448/blackbox1xp.th.jpg[/IMG]
put the map file under C:\Torque\SDK\example\starter.fps\data\interiors\box
- compiled it with map2dif_DEBUG -t ../ -o . box2.map
it produced box2.dif.
- I run the starter.fps and I put it on the terrain with F11-F4.
The only think I got is the image below.
- I also tried to compile C:\Torque\SDK\example\starter.fps\data\interiors\towers\watertower_0.map.
The watertower.map file that I compiled, was also without texture when I put it on the terrain.
- I followed the tutorial at www.garagegames.com/docs/torque.sdk/tools/worldcraft/index.html .
Why are my interiors are black and without textures. Even if I compile existing maps?
C:\Torque\SDK\example\starter.fps\data\interiors\towers>map2dif_DEBUG watertower
_0.map
Successfully opened map file: watertower_0.map
Parsing mapfile...
C:\Torque\SDK\example\starter.fps\data\interiors\towers>map2dif_DEBUG -t ../ -o
. watertower_0.map
Successfully opened map file: watertower_0.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 236
+ structural: 236
+ detail: 0
+ portal: 0
- Number of zones: 2
- Number of surfaces: 1381
Exporting to runtime...done.
Successfully opened map file: watertower_1.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 183
+ structural: 183
+ detail: 0
+ portal: 0
- Number of zones: 2
- Number of surfaces: 961
Exporting to runtime...done.
Writing Resource: persist..(./watertower.dif) Done.
BIG IMAGE [IMG]http://img177.exs.cx/img177/3448/blackbox1xp.th.jpg[/IMG]
About the author
#3
02/10/2005 (9:33 am)
ALT-L is also a hotkey to relight the scene. Caveat: I *always* save before I do this. Relighting the scene crashes the engine about 5% of the time for me.
#4
02/10/2005 (1:45 pm)
Something that our next revision of map2dif ought to help with a bit.
#5
Specially Tom and Ben.
It's good to know that crash issue before I lost my maps.
Cheers
02/10/2005 (2:09 pm)
Thanks guys.Specially Tom and Ben.
It's good to know that crash issue before I lost my maps.
Cheers
Associate Tom Spilman
Sickhead Games