Dll for QuArK?
by Erik Madison · in Torque Game Engine · 02/09/2005 (1:24 pm) · 1 replies
Chances are this is beyond my ability, so the point could be moot. But I'd like to make a serious attempt anyways....
QuArK is designed to support the loading of Q1, 2, 3 models so I figured it shouldn't be too difficult to add TGE model support as well. Pre-guessing, I think I would probably toss some mesh code into a dll, allowing QuArK to call it from there. Would this be distributable?
I'm not real familar with Delphi, which is why I have doubts, but the current maintainer has offered to assist...
QuArK is designed to support the loading of Q1, 2, 3 models so I figured it shouldn't be too difficult to add TGE model support as well. Pre-guessing, I think I would probably toss some mesh code into a dll, allowing QuArK to call it from there. Would this be distributable?
I'm not real familar with Delphi, which is why I have doubts, but the current maintainer has offered to assist...
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Employee David Montgomery-Blake
David MontgomeryBlake