Game Development Community

Dll for QuArK?

by Erik Madison · in Torque Game Engine · 02/09/2005 (1:24 pm) · 1 replies

Chances are this is beyond my ability, so the point could be moot. But I'd like to make a serious attempt anyways....
QuArK is designed to support the loading of Q1, 2, 3 models so I figured it shouldn't be too difficult to add TGE model support as well. Pre-guessing, I think I would probably toss some mesh code into a dll, allowing QuArK to call it from there. Would this be distributable?

I'm not real familar with Delphi, which is why I have doubts, but the current maintainer has offered to assist...

#1
02/09/2005 (1:44 pm)
Quark falls under the GPL, which doesn't allow for static or dynamic linking without releasing the source code, so the proprietary DTSSDK/2 code wouldn't be able to be used in conjunction with it. Sadly.