Turning off culling in Torque Show Tool Pro..
by Symbols · in Torque Game Engine · 02/07/2005 (1:11 pm) · 5 replies
How do I disable culling in Torque Show Tool Pro, I know I've asked this before, perhaps there is no answer...
I hate culling so much!!The results are the same in Torque Game engine... not nice.
I case you ask , backface culling is not enabled in 3dmax prior to exporting
I hate culling so much!!The results are the same in Torque Game engine... not nice.
I case you ask , backface culling is not enabled in 3dmax prior to exporting
About the author
#2
When looking from the inside I see the face guard, but when I look form the outside it is culled, other unwanted parts of the helmet are culled too, like its inside-out.I have enabled 2-sided in the textures and enabled 2-sided in the dts exporter utils to no success.
02/07/2005 (1:45 pm)
Well, I have created a model of a helmet, it has a face guard with holes in it...When looking from the inside I see the face guard, but when I look form the outside it is culled, other unwanted parts of the helmet are culled too, like its inside-out.I have enabled 2-sided in the textures and enabled 2-sided in the dts exporter utils to no success.
#3
It sounds like double-sided polys or the creation of thickness for the helmet through additional polys is the way to go.
Maybe you should ask on the 3DS Max forum with pictures of what you've done and what you'd like to have happen. At first glance it sounds like it may be a setup issue, although I have no experience with the Max exporter to say for sure. Best to go where the other artists are.
- LightWave Dave
02/07/2005 (2:21 pm)
Greetings!It sounds like double-sided polys or the creation of thickness for the helmet through additional polys is the way to go.
Maybe you should ask on the 3DS Max forum with pictures of what you've done and what you'd like to have happen. At first glance it sounds like it may be a setup issue, although I have no experience with the Max exporter to say for sure. Best to go where the other artists are.
- LightWave Dave
#4
http://members.lycos.co.uk/symbols/images/cullprob.jpg
Also, there is a bug when i scale the FOV way down TSTpro crashes...Is it my scaling thats wrong...The scale of this means that I can see it properly in TST, but in torque its about the size of a hut...perhaps I need to scale it down..?
02/07/2005 (2:58 pm)
Here is a link to an image of TSTpro and 3Dmax7:http://members.lycos.co.uk/symbols/images/cullprob.jpg
Also, there is a bug when i scale the FOV way down TSTpro crashes...Is it my scaling thats wrong...The scale of this means that I can see it properly in TST, but in torque its about the size of a hut...perhaps I need to scale it down..?
#5
It may be possible that at really extreme FOV values that there may be issues. To really know, I'd have to load your object in a debug build.
As for how to fix your initial problem, I'm sorry but I can't help you, as I don't use 3DS Max. At first glance of your image, it looks to be an exporter setup issue. I'd really recommend that you seek help in the 3DS Max forum.
If TST Pro and the TGE are both displaying your object in the same way then there isn't any more advice I'm able to offer. TST Pro appears to be operating as expected.
- LightWave Dave
02/07/2005 (3:21 pm)
Greetings!It may be possible that at really extreme FOV values that there may be issues. To really know, I'd have to load your object in a debug build.
As for how to fix your initial problem, I'm sorry but I can't help you, as I don't use 3DS Max. At first glance of your image, it looks to be an exporter setup issue. I'd really recommend that you seek help in the 3DS Max forum.
If TST Pro and the TGE are both displaying your object in the same way then there isn't any more advice I'm able to offer. TST Pro appears to be operating as expected.
- LightWave Dave
Associate David Wyand
Gnometech Inc.
I assume that you mean backface culling in TST Pro? The only render modes that have that displayed are wireframe and vertices. Other than that, there is no way for you to manually disable it. It is meant to mirror what occurs in the TGE.
One way around it is to export double-sided surfaces from your 3D app.
I'm curious though. What problems are you having with backface culling?
- LightWave Dave