BCS mention in gamasutra education article
by Joshua Dallman · in General Game Discussion · 02/06/2005 (11:46 pm) · 0 replies
BCS mention in Gamasutra education article dated Jan 26th 2005:
http://www.gamasutra.com/features/20050126/adams_01.shtml
http://www.gamasutra.com/features/20050126/adams_01.shtml
Quote:Don't forget the value of creative play. Up until now I have been talking about concepts, challenges, and consequences -- classic competitive gameplay. But creative play has educational value too. You can learn about the principles of mechanical engineering by designing and testing bridges, as in Bridge Construction Set (formerly Pontifex II) from Chronic Logic, which won the Independent Game Festival's Audience Award. You can learn about human perception by mixing colors in additive and subtractive modes. You can learn about genetics by breeding new creatures in an artificial life game. A game does not have to feel like a thinly-disguised exam. Look for ways to let your students experiment and create rather than just answering questions.
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