Game Development Community

SDK for multiple languages?

by Richard Smuts · in Torque Game Engine · 12/02/2001 (5:14 am) · 4 replies

Is the Torque SDK C++ only, or is it usable in other languages (specifically Delphi), ie. if it's DLL's with headers addressing DLL functions, then can the headers be converted to Delphi units, or are you limited purely to C++ for the development?

About the author

Recent Threads


#1
12/02/2001 (6:01 am)
All the code that comes with the engine is c++ so you wont be able to make it pascal unless you port it (i think)
Anyway, c++ only isnt a limitation, but an advantage...
c++ is the most powerful language for games, almost every game is made in C/C++
#2
12/02/2001 (2:46 pm)
I would be tempted to say that is a fallacy, but I'm not going to get into the age old Pascal vs. C++ debate again.

What I want to know is the compiled Torque engine in DLL format or is it directly compiled into the EXE?

If it's in DLL format, it's easy to create a bunch of units that allow calling of the DLL functions, but if it's directly compiled, it means that it has to be converted into Pascal to be used, and while a Pascal conversion of the source might be nice, why reinvent the wheel?
#3
12/02/2001 (4:46 pm)
It is not a DLL and is compiled directly in to an EXE.
#4
12/02/2001 (4:55 pm)
AAK, dammit, that kinda bites... ok, I'm sure there's a way one could incorporate it into a DLL... :)