SDK for multiple languages?
by Richard Smuts · in Torque Game Engine · 12/02/2001 (5:14 am) · 4 replies
Is the Torque SDK C++ only, or is it usable in other languages (specifically Delphi), ie. if it's DLL's with headers addressing DLL functions, then can the headers be converted to Delphi units, or are you limited purely to C++ for the development?
#2
What I want to know is the compiled Torque engine in DLL format or is it directly compiled into the EXE?
If it's in DLL format, it's easy to create a bunch of units that allow calling of the DLL functions, but if it's directly compiled, it means that it has to be converted into Pascal to be used, and while a Pascal conversion of the source might be nice, why reinvent the wheel?
12/02/2001 (2:46 pm)
I would be tempted to say that is a fallacy, but I'm not going to get into the age old Pascal vs. C++ debate again.What I want to know is the compiled Torque engine in DLL format or is it directly compiled into the EXE?
If it's in DLL format, it's easy to create a bunch of units that allow calling of the DLL functions, but if it's directly compiled, it means that it has to be converted into Pascal to be used, and while a Pascal conversion of the source might be nice, why reinvent the wheel?
#3
12/02/2001 (4:46 pm)
It is not a DLL and is compiled directly in to an EXE.
#4
12/02/2001 (4:55 pm)
AAK, dammit, that kinda bites... ok, I'm sure there's a way one could incorporate it into a DLL... :)
Torque 3D Owner Xavier "eXoDuS" Amado
Default Studio Name
Anyway, c++ only isnt a limitation, but an advantage...
c++ is the most powerful language for games, almost every game is made in C/C++