Game Development Community

Girl Pack, MilkShape, Trigger Problem

by William Lee Sims · in Artist Corner · 02/05/2005 (9:17 pm) · 3 replies

I purchased the Girl Pack and have learned a million and one things about modelling and animation that I've not read anywhere else.

One problem I'm having is with the Triggers. The pre-exported girl leaves footprints in Torque just as expected. When I tried to export the girl from MilkShape, she doesn't leave footprints.

I have the latest MilkShape exporter, I click on the run sequence, hit "Edit", and under "Triggers", I hit "Add" twice. I edit the first one (Trigger0), put Frame 70 and State 1, then Frame 80, State 2 for Trigger1.

First of all, the states increment after (during?) export. Because of this, I've also tried Frame 70/State 0 and Frame 80/State 1 (with the intent that they will eventually be State 1 and State 2 during export). That didn't work either.

As a last resort, I tried putting the triggers in the root animation. That didn't work.

Has anybody got triggers working in MilkShape and how did you do it?

#1
08/11/2006 (12:32 pm)
Any news on Milkshape triggers for footstep sounds and footprints etc.?
#2
08/11/2006 (10:31 pm)
Yes, they work! DTSPlus! supports triggers, vertex weighting, & more...
#3
08/12/2006 (11:16 am)
Yep. Just checked. Footstep/footpuff triggers work fine.

NB: I tested with my copy of BT's "Jill" Girl Pack. Even got rid of some extraneous Nodes the supplied .DTS shape & Ms3d file contain. There are quite a few Nodes going on inside tiny Jill....lol; many not seemingly needed in the Milkfarm. I don't understand the Object Detail number ones and a seemingly useless 3 Joint chain...eh? More than enough raw material there.