Game Development Community

Null fields on textures

by John Spivey · in Artist Corner · 02/05/2005 (4:49 pm) · 7 replies

Is there a way to get a segment of a texture not to render in game? I tried aplying the null color to a texture but it did not work. Like say i had a vine texture and only wanted to vines to show and the rest to be transparent. How would i do that?

#1
02/05/2005 (7:10 pm)
I have been trying a tranlucent window and have not been able to get it to work in TGE 1.3 release. I use a png texture also. As far as I could find out was that transparency function or translucent for dif's are not in it. What I have done is used a dts for this. I mainly want to use transparency for items like chain-link fence.
#2
02/06/2005 (1:58 am)
Transparency for difs requires a bit of changes. Search the resources, there are 2-3 implementations of it. All methods work fairly well.
#3
02/06/2005 (3:18 am)
Suggetstions on where to look would be helpful.
#4
02/06/2005 (4:30 am)
Here or here
#5
02/06/2005 (4:59 am)
Thanks Erik! I'll give them a try.
#6
02/06/2005 (1:38 pm)
@John: the first link Erik gave worked well. I didn't try the second one yet. I just went with the one with the newer date. Thanks again Erik.
#7
02/06/2005 (2:47 pm)
Thanks for the info Mark.

@Erik thanks for the links. I sure do apreciate that.