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by Mario N. Bonassin · in Artist Corner · 02/04/2005 (12:40 pm) · 3 replies
Has anyone used this program for their animations? I see that it doesn't export the dsq files, it does xport direct x files can these be used with or converted for Torque?
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#2
03/15/2005 (7:52 am)
Sorry if this might look noobish, but.... the engine needs also bones? I ever thought that the animations had stored only the geometries' frames modified through the bones!
#3
03/15/2005 (7:58 am)
It depends on the program. For formats that do not support boned animations, keyframes are often saved so that vertex points are manipulated within the engine to recreate the animation. For formats that support boned animations, the mesh will be animated according to the bone requirements and internal IK information. Often there's a bit of a mix between the two for speed. Often it's this mix that makes animations look a little wonky because things are approximated or are calculated differently than in the original modeling application.
Employee David Montgomery-Blake
David MontgomeryBlake
You do get a wide variety of animations, though. Milkshape and GameSpace can convert from X, but I'm not sure if rigging and animations are included in the export/conversion process.