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GameCreators character shop

by Mario N. Bonassin · in Artist Corner · 02/04/2005 (12:40 pm) · 3 replies

Has anyone used this program for their animations? I see that it doesn't export the dsq files, it does xport direct x files can these be used with or converted for Torque?

#1
02/04/2005 (1:30 pm)
Quote:Q. Can I edit animations with Character Shop?
This is not a tool for creating original animations. A wide range of animations of typical game character movement are included, and more may be added in the future. User-made animations are not officially supported, since the process of producing these is very complicated.

You do get a wide variety of animations, though. Milkshape and GameSpace can convert from X, but I'm not sure if rigging and animations are included in the export/conversion process.
#2
03/15/2005 (7:52 am)
Sorry if this might look noobish, but.... the engine needs also bones? I ever thought that the animations had stored only the geometries' frames modified through the bones!
#3
03/15/2005 (7:58 am)
It depends on the program. For formats that do not support boned animations, keyframes are often saved so that vertex points are manipulated within the engine to recreate the animation. For formats that support boned animations, the mesh will be animated according to the bone requirements and internal IK information. Often there's a bit of a mix between the two for speed. Often it's this mix that makes animations look a little wonky because things are approximated or are calculated differently than in the original modeling application.