Questions Related to my Senior Thesis
by Timothy Downs · in General Discussion · 02/04/2005 (10:24 am) · 6 replies
My name is Timothy Downs and I am a student at the Corcoran College of Art + Design. I am majoring in Digital Media Design and this is my senior year. During this last bit of time in my studies I am working on a thesis involving gaming technology. I was asked to choose someone to interview who is related to what I am doing for my thesis. My thesis is going to be about using gaming technology to create a virtual portfolio, but because I have not really seen this done before I have chosen to interview the general public.
Here are the questions that I asked:
1) Do you feel that gaming technology has other uses besides entertainment? and how so?
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
3) Where do you see gaming technology in the future?
Here are the questions that I asked:
1) Do you feel that gaming technology has other uses besides entertainment? and how so?
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
3) Where do you see gaming technology in the future?
About the author
#2
1) Do you feel that gaming technology has other uses besides entertainment? and how so?
~Yes... for instance the Uruk-Hai battles in Lord of the Rings used game technology to simulate battle situations and animations, they then edited and modified the results...
The day after tomorrow, the waves flooding into New York, another example of the film industry using game technology.
Game technology in that case is the recreation of forces and/or objects... This can be used in films, real life simulations for companies (as well as military)...
The other aspects work wonderfully for a portfolio I would beleive, creating some interactivity. This would allow for the display of something thats hard to get accross with a binder or even a cd... creativity.
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
Undoubtably, already consumers are drawn to much more complex and demanding enviroments in games.
3) Where do you see gaming technology in the future?
Everywhere... its already branching off to movies and other genres of entertainment. Games sells beat out movie sales and the industry is still young. It doesn't take much imagination to see the technology being used in AI based commercialized marketing. Maybe some personal robots, cleaning machines, like that vacume that moves around on its own. Game worlds can demand highly advanced pathfinding, what keeps this from being applied to other aspects.
A large fear that I have is that it will be brought to military aspects in two different ways
1- robots based on game AI that can be used to fight as highly honed and skilled combatants
2- the control of such robots and/or mechanics (such as tanks, helicopters, even missiles) through remote links that will enable people to fight a war through a video game like interface.
02/04/2005 (11:20 am)
From and indie developer who hasn't 'completed' a full scale game yet1) Do you feel that gaming technology has other uses besides entertainment? and how so?
~Yes... for instance the Uruk-Hai battles in Lord of the Rings used game technology to simulate battle situations and animations, they then edited and modified the results...
The day after tomorrow, the waves flooding into New York, another example of the film industry using game technology.
Game technology in that case is the recreation of forces and/or objects... This can be used in films, real life simulations for companies (as well as military)...
The other aspects work wonderfully for a portfolio I would beleive, creating some interactivity. This would allow for the display of something thats hard to get accross with a binder or even a cd... creativity.
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
Undoubtably, already consumers are drawn to much more complex and demanding enviroments in games.
3) Where do you see gaming technology in the future?
Everywhere... its already branching off to movies and other genres of entertainment. Games sells beat out movie sales and the industry is still young. It doesn't take much imagination to see the technology being used in AI based commercialized marketing. Maybe some personal robots, cleaning machines, like that vacume that moves around on its own. Game worlds can demand highly advanced pathfinding, what keeps this from being applied to other aspects.
A large fear that I have is that it will be brought to military aspects in two different ways
1- robots based on game AI that can be used to fight as highly honed and skilled combatants
2- the control of such robots and/or mechanics (such as tanks, helicopters, even missiles) through remote links that will enable people to fight a war through a video game like interface.
#3
Read this article all the way through, it can answer much better than I can in this limited space, it gives quite a few very real and practical examples of how gamers are shaping the future, but I will add that I feel there are really no limits to how far gaming will push us in the future. I can forsee applications for it that blow even me away, lol.
www.newsreview.com/issues/chico/2004-10-21/cover.asp
After you read that, it might interest you to find out what happened to the guy who wrote that . Needless to say, it's VERY suspect.
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
Absolutely. In as little as 5 years into the future we will have virtual reality that has High Definition resolution and people will be able to take virtual tours of museums and other sights around the world. And I can tell you exactly when the technology will explode with financial backing. The day I carry a fully built virtual casino to Vegas and show it to a casino owner. As he walks through the virtual casino he will be utterly amazed at the sights and sounds and how immersive they are. And when he reaches his hand out into thin air and pulls that slot handle down and the machine starts spinning, I'll ask him this question "So! Do you want to be the first casino to be at the forefront of this technology, or should I go across the street?"
3) Where do you see gaming technology in the future?
Which future? A year from now? 5? 10? 50? Ever see The Matrix? Anyone that thinks The Matrix is science fiction is a fool. The Matrix is Science Future. Look how many men have stood on this planet and predicted things to come hundreds, or even thousands of years before they came to pass. Nothing man has imagined has failed to come true in one form or another throughout history an it will continue to do so. And mans natural love of games and pushing frontiers will ultimately come to a head and either we will become one with the machines, or we will have to go to war with them. I just hope like hell I dont have to be here to see it.
02/04/2005 (12:55 pm)
1) Do you feel that gaming technology has other uses besides entertainment? and how so?Read this article all the way through, it can answer much better than I can in this limited space, it gives quite a few very real and practical examples of how gamers are shaping the future, but I will add that I feel there are really no limits to how far gaming will push us in the future. I can forsee applications for it that blow even me away, lol.
www.newsreview.com/issues/chico/2004-10-21/cover.asp
After you read that, it might interest you to find out what happened to the guy who wrote that . Needless to say, it's VERY suspect.
2) Do you think that consumers would be drawn to environments, tours, museums, etc., spawned through game technology and why?
Absolutely. In as little as 5 years into the future we will have virtual reality that has High Definition resolution and people will be able to take virtual tours of museums and other sights around the world. And I can tell you exactly when the technology will explode with financial backing. The day I carry a fully built virtual casino to Vegas and show it to a casino owner. As he walks through the virtual casino he will be utterly amazed at the sights and sounds and how immersive they are. And when he reaches his hand out into thin air and pulls that slot handle down and the machine starts spinning, I'll ask him this question "So! Do you want to be the first casino to be at the forefront of this technology, or should I go across the street?"
3) Where do you see gaming technology in the future?
Which future? A year from now? 5? 10? 50? Ever see The Matrix? Anyone that thinks The Matrix is science fiction is a fool. The Matrix is Science Future. Look how many men have stood on this planet and predicted things to come hundreds, or even thousands of years before they came to pass. Nothing man has imagined has failed to come true in one form or another throughout history an it will continue to do so. And mans natural love of games and pushing frontiers will ultimately come to a head and either we will become one with the machines, or we will have to go to war with them. I just hope like hell I dont have to be here to see it.
#4
A friend of mine just developed a game called "Zoo Map" that's used for psychomotor evaluations of people who aquired this disorder thru car accidents or traumas. So, I belive the answer is yes.
Q2 :
There was a french game called "Versailles 1692" that mixed an adventure game with a walkthru inside a reconstruction of Versailles castle. The game also featured 17th century barroque music for background. VERY INTERESTING.
Q3 :
IMHO, this question shouldn't be "Where do you see gaming technology in the future?" but "What technology in the future will become a game ?".
It's a change of paradigm. based on the question "What is a Game". My grandparents just can't understand what videogames are all about because in their POV games are something different.
Games use whatever technology is availble for them. Someone could invent a game to be played with a microwave oven, say putting something inside that would respond to the microwaves, like a popcorn package that would pop rythmically and you'll have to control the power so it doesn't lose the beat. It's a matter of imagination.
In a more realistic POV, movies are becoming games. I'm playing a game right now called "XIII". The art direction is based in comic books and IMHO, the action is easy, ( it's a FPS - First Person Shooter ) but the story is great, so the game is a means to showing the story as the end.
02/05/2005 (12:53 pm)
Q1 :A friend of mine just developed a game called "Zoo Map" that's used for psychomotor evaluations of people who aquired this disorder thru car accidents or traumas. So, I belive the answer is yes.
Q2 :
There was a french game called "Versailles 1692" that mixed an adventure game with a walkthru inside a reconstruction of Versailles castle. The game also featured 17th century barroque music for background. VERY INTERESTING.
Q3 :
IMHO, this question shouldn't be "Where do you see gaming technology in the future?" but "What technology in the future will become a game ?".
It's a change of paradigm. based on the question "What is a Game". My grandparents just can't understand what videogames are all about because in their POV games are something different.
Games use whatever technology is availble for them. Someone could invent a game to be played with a microwave oven, say putting something inside that would respond to the microwaves, like a popcorn package that would pop rythmically and you'll have to control the power so it doesn't lose the beat. It's a matter of imagination.
In a more realistic POV, movies are becoming games. I'm playing a game right now called "XIII". The art direction is based in comic books and IMHO, the action is easy, ( it's a FPS - First Person Shooter ) but the story is great, so the game is a means to showing the story as the end.
#5
www.camelotgalway.com
Hope this helps and that yes in years to come there will so much of game technology used for more than just games of today.
02/05/2005 (4:17 pm)
Just towards Q2, we are finishing up our adventure tour which is a recreation of a city in 1651 AD www.camelotgalway.com
Hope this helps and that yes in years to come there will so much of game technology used for more than just games of today.
#6
2) Yes, theme parks like universal studios already do this! A theme hotel with activities like mystery parties or LARPing could build on a game's popularity too.
3) Hmm, I think the professional gaming industry will go in the direction of having real people act in games - basically become more like movies, tied into franchises and that sort of thing. Fortunately indie games will also become easer to create, as people make better game creation kits, content packs, and IDEs incorporating the equivalents of Poser, Adobe Photoshop, Flash, and the game creation kit itself. Another thing we will see eventually are Elizas incorporated as RPG NPCs, and some sort of story generation engine probably based on Dramatica's theory with a Myers-Briggs personality type index thrown it.
02/05/2005 (6:51 pm)
1) Hmm, exercise? DDR makes an awesome alternative to one of those lame Richard Simmons videos. It's still entertainment, (video GAMES are by definition entertainment) but its also exercise. There are already lots of edutainment games out there where you learn while you play.2) Yes, theme parks like universal studios already do this! A theme hotel with activities like mystery parties or LARPing could build on a game's popularity too.
3) Hmm, I think the professional gaming industry will go in the direction of having real people act in games - basically become more like movies, tied into franchises and that sort of thing. Fortunately indie games will also become easer to create, as people make better game creation kits, content packs, and IDEs incorporating the equivalents of Poser, Adobe Photoshop, Flash, and the game creation kit itself. Another thing we will see eventually are Elizas incorporated as RPG NPCs, and some sort of story generation engine probably based on Dramatica's theory with a Myers-Briggs personality type index thrown it.
Torque 3D Owner Chris "DiGi" Timberlake
1. I believe it had a substantial impact on many other things. Such as flight simulators that teach our pilots to fly. Bomb Simulations that teach our law enforcement about bombs, how to defuse them, and work with them. The military to help develop training simulations. Police Simulations to better train our police. These are just a few off the top of my head.
2. I'm not sure they would, however, I donno much on this subject. I know I like to visit the places above all others. However, if it is a historic monument that was destroyed or something, i'd love to see a replica of that (the history channel has replicas of famous battles), or if I couldn't visit the place in person.
3. I'm pretty sure, I see it edgeing on the grounds of virtual reality. Not like those suits you wear and stuff, that like tap into your nervous system. But sorta like HL2, but with a joystick, keyboard, and glasses that have a 3d screen in them. Or atleast thats what i'd like to see, I know the army is developing a suit that is like that. It studies your body, when your wounded, it gives you morphine and things you need. It has a liquid armor, a heads up display in the helmet, cameras on the weapons that are linked with the helmet (like to the oicw system).
Thats just my 2 cents, like I said, i'm a peon ;).