Master Server down and question about manual connecting?
by Edward Gardner · in Torque Game Engine · 12/01/2001 (5:20 pm) · 4 replies
Did something happen to it?
Also, what is the proper syntax to connect from any client to a non-dedicated host from the console?
Only thing I can do is:
connect ("hostname:28001"); when that host is a dedicated server since 1.1??
Also, what is the proper syntax to connect from any client to a non-dedicated host from the console?
Only thing I can do is:
connect ("hostname:28001"); when that host is a dedicated server since 1.1??
#2
Typos suck all better now :)
OOOO, I do have another question, is the Master Server code likely to be in the Head any time soon?
12/03/2001 (6:56 am)
yeah, I had an extra space in my connect string...Typos suck all better now :)
OOOO, I do have another question, is the Master Server code likely to be in the Head any time soon?
#3
12/03/2001 (9:17 am)
Release the master is sort of low on our list right now, it will probably be a while.
#4
12/03/2001 (11:40 am)
k :)
Torque Owner Tim Gift
The connect string syntax is "protocol:host:port", where protocol is either "TCP" or "IPX". The protol is optional and defaults to tcp. Host can be a host name (which should get resoved) or the actual IP addresss. I think port is optional as well and defaults to 28000, or 28001.
Only the server browser connects to the master server. The connect command should work whether the master is running or not.