Different ideas on how to do streets for a racing game? Anyone?
by Tom Bentz · in Artist Corner · 02/02/2005 (6:11 pm) · 6 replies
I am new to creating maps and I hope someone can give some insight. I just bought Cart shop and am using the diff exporter. If I wanted to make a racing game with textured streets, how would I go about doing that? To be more specific for example, take an intersection. The intersection would have multiple textures, but it seems like you can't use multiple textures on the same surface. Any ideas? And how would I do curved streets with lines that follow the curves? Would I need to create a dts shape for that?
TIA
TIA
#2
02/02/2005 (8:40 pm)
I've tried to figure out how to split surfaces in Cartography shop but I don't know how. Is that possible in Quark but not in CS?
#3
1. Create two brushes side by side... this is just as good as splitting them.
2. Use a 2 unit wide brush with the carve function to split your other brush. Then use the "Select vertex" mode to move the edges back together.
02/02/2005 (8:45 pm)
@Tom - First ... you don't split surfaces really... you split brushes. Two ways you could possibly do it. 1. Create two brushes side by side... this is just as good as splitting them.
2. Use a 2 unit wide brush with the carve function to split your other brush. Then use the "Select vertex" mode to move the edges back together.
#4
With a little more subdivision of the curve it might just be damn smooth. My mind just couldn't grasp it as working well. =)
02/02/2005 (8:54 pm)
Will Harrison posted a pretty cool exmple over on this thread.With a little more subdivision of the curve it might just be damn smooth. My mind just couldn't grasp it as working well. =)
#5
02/02/2005 (8:55 pm)
Thanks Tom, full of wonderfull information and you have a great name.
#6
01/23/2009 (11:08 pm)
if i was you i would use 3ds max to build the roads and then export to dts
David Loomis