Communicating with other applications
by JW · in Torque Game Engine · 02/02/2005 (5:46 am) · 10 replies
I am a new user to TGE and was wondering how complex it would be to communicate messages / events from TGE to another C# application or vice-a-versa.
I had quickly looked at the available documentation but am not getting any straight pointers. You can call C++ game and engine code from the scripts and the game code can also be called into script but can the same concept be extended to other applications i.e. calling / passing information to and from other application.
Both the applications (TGE and C# application) will be running on the same standalone machine and does not require communicating on network.
Highly appreciate any help on the same. Thanks
I had quickly looked at the available documentation but am not getting any straight pointers. You can call C++ game and engine code from the scripts and the game code can also be called into script but can the same concept be extended to other applications i.e. calling / passing information to and from other application.
Both the applications (TGE and C# application) will be running on the same standalone machine and does not require communicating on network.
Highly appreciate any help on the same. Thanks
About the author
#2
like SendMessage/PostMessage to the other app is probably the most simple
02/02/2005 (8:14 am)
Also you can use any of the other windows inter process communication stufflike SendMessage/PostMessage to the other app is probably the most simple
#3
02/02/2005 (11:44 am)
You can telnet into the server console on Torque and send/receive messages from there. It would be pretty simple to have an ActiveX/COM plugin that telnets in and reads/writes the appropriate information off the console. You can do some amazing things with this method.
#4
02/02/2005 (9:50 pm)
And since it's a local connection, it's comparable in speed/overhead to most IPC methods.
#5
How is the server console configured to listen to a client request from another application i.e. configuring the port, username, pwd etc. ? (or am I on a wrong track!)
I did find a good resource "TorqueScript based custom chat client & server (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5457)" but this seems to be a scripting client connecting to server. I still have to study this resource and hope it provides the required direction to start.
Thanks for the help. Any other pointers would be a life saver.
02/03/2005 (1:43 am)
Telnet into the server console looks like a cool solution. Can you point me to some resources/articles, which further explain on how to connect to Server Console. How is the server console configured to listen to a client request from another application i.e. configuring the port, username, pwd etc. ? (or am I on a wrong track!)
I did find a good resource "TorqueScript based custom chat client & server (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5457)" but this seems to be a scripting client connecting to server. I still have to study this resource and hope it provides the required direction to start.
Thanks for the help. Any other pointers would be a life saver.
#6
somewhere in your scripts (generally in the appropriate place in server/init.cs is a good place).
02/03/2005 (3:22 pm)
Just put (without <>'s)telnetSetParameters(<port #>, <read/write password>, <read only password>);
somewhere in your scripts (generally in the appropriate place in server/init.cs is a good place).
#7
2. I had written the following line of code in server/init.cs, in function initServer():
telnetSetParameters(port 8000, "rwpassword", "rpassword");
- assuming that the last 2 arguments are any strings to be passed for password!
The following error is shown in the console:
>>> Advanced script error report. Line 121
>>> Some error context, with ## on sides of error halt:
telnetSetParameters(port 8000, ## ##"rwpassword", "rpassword");
02/13/2005 (11:36 pm)
1. Where can I find details(detailed documentation) on the Console Functions & Commands; I have searched the Online and Getting Started Documentation but without any success. (Is there a download version of documentation available?)2. I had written the following line of code in server/init.cs, in function initServer():
telnetSetParameters(port 8000, "rwpassword", "rpassword");
- assuming that the last 2 arguments are any strings to be passed for password!
The following error is shown in the console:
>>> Advanced script error report. Line 121
>>> Some error context, with ## on sides of error halt:
telnetSetParameters(port 8000, ## ##"rwpassword", "rpassword");
#8
There is a relatively recent resource that is a windows help file (.chm) auto-generated from the script files themselves.
02/13/2005 (11:39 pm)
Remove the word "port" from the first parameter. There is a relatively recent resource that is a windows help file (.chm) auto-generated from the script files themselves.
#10
02/13/2005 (11:48 pm)
Thanks people! you are life saver. might disturb you with some more questions on Telnet :-)
Torque Owner Eric Lavigne
A more common thing to do is just make a dll (in C# for example) and have Torque use the dll. That sort of thing is done all the time. It is no different doing this in Torque than in any other c++ app, so you don't need Torque specific documentation for it.