Game Development Community

Making a single executable of a game..

by Symbols · in Torque Game Engine · 01/30/2005 (11:58 am) · 4 replies

I have tweaked the fps game a little and want to see it as a standalone exe, how is this done?

#1
01/30/2005 (12:35 pm)
When you say tweaked, do you mean script, or source code? If it's source code, you'll need to recompile your project (or just that file if no major changes were made). You'll find it in your C:\Torque\SDK\example folder (or wherever you installed the source code)

If you changed the scripts (ie, the files that end in .cs), you don't have to do anything.

Either way though, Torque doesn't make everything into a single .exe. I looked in your profile and noticed you've worked with GameMaker...torque doesn't go that way. It creates an exe, and also some files to go with it (the graphics in /data/shapes, the script files, etc). What your game will end up as is an entire directory for your resources, not like gamemaker where it's all in one single exe.
#2
01/30/2005 (12:40 pm)
Ok, that clears things up, so I guess Im looking at one big folder where all the relevant files are kept, and one exe to start it all.

Right, ok thanks.
#3
01/30/2005 (12:55 pm)
...and one app to rule them all...
/duck
#4
02/15/2005 (10:00 am)
Can't you put all the resources into a zip or data file, though? Would make distributions "cleaner" (if only in my head). :)