Interior Editor
by Mitchell · in Torque Game Engine Advanced · 01/29/2005 (4:38 pm) · 1 replies
I know right now everyone is using Quark, however are there any plans to make a specialized interior editor for Torque?
Unreal does terrain/interiors all in the same editor and although this isn't really possible/feasible for Torque it would be great to have an interior editor that can showcase materials, lights, and pretty much give you a WYSIWYG preview of your structure as you build it, as well as build much more complex interiors than a few walls, a cieling and a floor.
Terrain is great and all but not every game will take place outside, for example if I was to create a game like doom3, I wouldn't be spending much time outside, or seeing anything for that matter, ok bad example but you get my point.
Unreal does terrain/interiors all in the same editor and although this isn't really possible/feasible for Torque it would be great to have an interior editor that can showcase materials, lights, and pretty much give you a WYSIWYG preview of your structure as you build it, as well as build much more complex interiors than a few walls, a cieling and a floor.
Terrain is great and all but not every game will take place outside, for example if I was to create a game like doom3, I wouldn't be spending much time outside, or seeing anything for that matter, ok bad example but you get my point.
Associate David Montgomery-Blake
David MontgomeryBlake