Dts fullbright material?
by Roger Bacon · in Game Design and Creative Issues · 01/29/2005 (9:23 am) · 2 replies
Is there a way of tagging certain materials in a DTS object to be be drawn at full brightness, regardless of world lighting?
i dont mean by emitting light, or clever shader.. just be rendered at full brightness. for example, the screen material on a monitor object.
thanks,
Rog
i dont mean by emitting light, or clever shader.. just be rendered at full brightness. for example, the screen material on a monitor object.
thanks,
Rog
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#2
01/29/2005 (12:22 pm)
Nice one, cheers! (couldnt find it in the max dts docs, perhaps its just me.. ;))
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