DTS detail maps + ms2dtsPlus
by Erik Madison · in Torque Game Engine · 01/27/2005 (1:32 pm) · 1 replies
I'm thinking hard on normals for dts, as the state of TSE is really bumming me out. I've got them working great on interiors via CG.
Trouble is, I can't quite figure out where the current detail map support is broken (detail map is a good hijack suspect for CG, imho). There is a lot of support already done it seems, and without hours of tracing, I see no problems. I placed a few checks here and there though, and it appears the name of the detail map is lost somewhere between loading the mesh, and the final stage where its rendered. Anyone shed some light on this, and save me a few hours of prepwork?
Also, I'm still tossing up weather or not to load normal maps via materialmapping, like I do the interiors, or to use material list thats exported with the model. Since my test objects are all simple shapes, Milkshape is by far the quickest exporter. Why does the November compile of ms2dtsPlus contain support for detail maps, while the January version does not? Readme claimed it was 90%+ done, and then it was gone the next version.
Trouble is, I can't quite figure out where the current detail map support is broken (detail map is a good hijack suspect for CG, imho). There is a lot of support already done it seems, and without hours of tracing, I see no problems. I placed a few checks here and there though, and it appears the name of the detail map is lost somewhere between loading the mesh, and the final stage where its rendered. Anyone shed some light on this, and save me a few hours of prepwork?
Also, I'm still tossing up weather or not to load normal maps via materialmapping, like I do the interiors, or to use material list thats exported with the model. Since my test objects are all simple shapes, Milkshape is by far the quickest exporter. Why does the November compile of ms2dtsPlus contain support for detail maps, while the January version does not? Readme claimed it was 90%+ done, and then it was gone the next version.
About the author
Associate Chris Robertson
I decided to remove detail map support from the milkshape exporter. For DTS shapes at least, there didn't seem any reason to use it. All it does is combine two textures, and that can be done easily enough in any decent graphics app.