Warning! I'm new to the Torque Engine
by Steve B · in Torque Game Engine · 11/28/2001 (12:08 am) · 4 replies
Hello,
I guess this question has been asked at least a hundred times before;
Where do you start? And are there any tutorials out there to get me started?
I'm a professional C++ programmer (not in the Game industry) and have written a few 2D games but the scale of the Torque engine is something else.
I guess all I'm looking for is a place to start.
I've seen a few people suggest scripting as the start point.
Any suggestions welcome.
Thanks
/Steve-
I guess this question has been asked at least a hundred times before;
Where do you start? And are there any tutorials out there to get me started?
I'm a professional C++ programmer (not in the Game industry) and have written a few 2D games but the scale of the Torque engine is something else.
I guess all I'm looking for is a place to start.
I've seen a few people suggest scripting as the start point.
Any suggestions welcome.
Thanks
/Steve-
#2
for scripting use something like textpadthat allows you to number lines and do searches.
there is a link to adding more weapons to the game on the NoESCape Web Serverthat may be usefull to ya (i should be adding more helper links to it this week)
11/28/2001 (5:46 am)
i agree with phil get to know the ingame tools/editors they will tech you alot, and the scripting learning is a must also, for scripting use something like textpadthat allows you to number lines and do searches.
there is a link to adding more weapons to the game on the NoESCape Web Serverthat may be usefull to ya (i should be adding more helper links to it this week)
#4
11/29/2001 (9:23 am)
For scripting, you can use also TribalIDE which is tailored fot edition/debugging of tribes2 script (.cs & .gui files).
Torque 3D Owner Phil Carlisle
Try using the inbuilt tools and see if you can understand how they work. Then maybe try and make your own content (landscapes, hud items, shapes etc).
Basically, make yourself a little plan of what you want to be able to do, make little sub-plans of things you might need to know, and tackle each of them in turn.
Phil.