Game Development Community

Client - server

by Lidwine Simon · in Torque Game Engine · 01/26/2005 (5:57 am) · 2 replies

Hi,

I'm coding a multiplayer race game, all works well, except when the server is a PC and the client a laptop or some PC with an "old" CPU. On the server side all works well. But on the client side the car move correctly and suddenly come back almost every second. When I play with two laptop all is okay. I've looked at the net code but I'm completly lost. Any idea?

#1
01/26/2005 (7:06 am)
Does this only happen with the racing game, have you tried it with starter.fps ?
#2
01/26/2005 (7:53 am)
No, I will try. I have turned off the AI vehicles and the collisions but it doesn't change anything. I've replaced the glFinish with glFlush, takes less time on client side but my problem is still here. I guess it's something with unpackUpdate or interpolation, something which doesn't take account the client CPU speed. Lost in the warp zone :)