Getting into Game Programming Fast!!!
by Steve Williams · in General Discussion · 01/24/2005 (1:16 pm) · 3 replies
Hi Everyone,
I am new to the art of Game Programming. I am working in the area of medical simulations and my current project is to develope a training simulation in the style of a FPS.
I have a programming background in VB.Net and Visual Foxpro. I also have extensive knowledge of Flash and Actionscript.
I have purchased the Torque SDK and have ordered MS Visual Studio. I have a feeling I need to learn C++ if I am going to get serious. I also went out and quite by accident, I purchased a book called "3D Game Programming All In One" by Ken Finney. Is this a good book?
What else do I need to do. I have no access to outside programmers and I have 18 months in which to get this up and running. Any ideas on how I can ramp up quickly would be very helpful.
Thanks,
------------------------------------------------
"Remember this....When you are through changing, you're Through!"
Steve
I am new to the art of Game Programming. I am working in the area of medical simulations and my current project is to develope a training simulation in the style of a FPS.
I have a programming background in VB.Net and Visual Foxpro. I also have extensive knowledge of Flash and Actionscript.
I have purchased the Torque SDK and have ordered MS Visual Studio. I have a feeling I need to learn C++ if I am going to get serious. I also went out and quite by accident, I purchased a book called "3D Game Programming All In One" by Ken Finney. Is this a good book?
What else do I need to do. I have no access to outside programmers and I have 18 months in which to get this up and running. Any ideas on how I can ramp up quickly would be very helpful.
Thanks,
------------------------------------------------
"Remember this....When you are through changing, you're Through!"
Steve
Torque Owner Eric Lavigne
This site has two manuals on it, one for script and the other for c++ source. Start by reading the script one, shouldn't take long. Then spend a few hours per day working on the c++ source one, quite a bit harder.
Put some time into reading posts, both old and new, on these forums. Especially the Torque Public and Torque Private forums.