Sort of a traction thing. not sure what single concept is called
by Jonathan Rose · in Torque Game Engine · 01/23/2005 (7:47 am) · 3 replies
What I have no... is whenever my character comes to a bump in the surface and keeps running, he kinda flies off the terrain. The same thing happens if he is running on a ground that sort of curves downwards... is there anyway to kinda make the character stick to the surface that it is currently moving on?
#2
01/23/2005 (5:00 pm)
Hmmm... I don't suppose you could enlighten me or point me to a resource that would help me do that could you?
#3
Here's a script reference. Containerraycast is the function you need for finding out which direction is the normal. Applyimpulse will let you apply a force to your object.
01/23/2005 (5:07 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853Here's a script reference. Containerraycast is the function you need for finding out which direction is the normal. Applyimpulse will let you apply a force to your object.
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