Game Development Community

Texture scaling and allignment

by John Spivey · in Artist Corner · 01/23/2005 (6:40 am) · 2 replies

What are the values for the numbers for texture scaling and allignment. They both have two numbers i kinda get the scaling but the "texture angles" box sorta baffles me. Could someone explain how to determin the two numbers you put in there please.

#1
01/23/2005 (3:58 pm)
Start with '90 0', that should be the texture as is (or is it '0 90'?). In the texture window, look at the blue L. Near it is a blue dot. Grab that, and spin it to make your textures tile sideways or properly line up to 45degree ramps, etc. Textures can also be reversed/mirrored. Typical values you would end up having; 90 0, -90 0, 180 0, -180 0, 0 90, 0 -90, 0 180, 0 -180.

A quick tip for near perfect alignment: Click 'size texture but keep scaling at a minimum', which is the second or third button. This tends to make one direction line up well, while the other is scaled goofy. Manually change the scaling so both match. Your tex should now be scaled well, and properly lined up as in it will be displayed rightside, with the bottom of the tex at the bottom of the polygon.
#2
01/23/2005 (6:21 pm)
THANK YOU SOO MUCH!!!! That information is SUPER! THANKS THANKS THANKS!! Just what i needed to know.