Game Development Community

Transluscent Textures Don't Work

by Ian Dale · in · 01/22/2005 (9:13 am) · 4 replies

I've got TGE 1.3 and LP 1.3 (1.2?). I've added the change suggested by Bob to get transparent textures working again on interiors, and now that works fine.

However I cannot seem to get transluscent images working correctly.

users.tpg.com.au/adsly3la/Trans.png
The image above shows a transluscent texture, however it seems to also be showing whats on the outside in the terrain. Is there a fix for this?


Regards,

#1
01/22/2005 (12:20 pm)
Hi Ian,

TGE doesn't support sorting of interior surfaces based on transparency, this causes surfaces to disappear behind transparent surfaces. I find it easier to use DTS objects for transparent surfaces.

The Lighting Pack doesn't officially support transparent interior surfaces, it's more of a cool side effect of the rendering process. Although it's very cool, it's not entirely practical. I'm currently researching efficient ways of implementing true transparent interior surfaces, which may make it into a future Lighting Pack release.

-John
#2
01/22/2005 (12:57 pm)
Thanks.
#3
01/22/2005 (1:41 pm)
FYI. The Torque Shader Engine has some support for in HEAD. It works pretty good except at the moment it doesn't sort with particles.
#4
01/22/2005 (2:26 pm)
Thanks.