P5 glove
by Ivano Memini · in General Discussion · 01/22/2005 (8:13 am) · 2 replies
Hi everyone
I'm e new member and i dont know if this forum is the right location for my question.
I want to buy the P5 glove but ...
If i bend fingers, does the torque engine read the bend data or it is only a mouse sobstitution for motion and click?
I want to make a hand that pick up an object closing fingers
accordingly to the largeness and the form of the object. For this i need bend data and then the torque engine must calculate collisions.
Does enyone have an idea about if it is possible to do this?
Thanks
Ivano
I'm e new member and i dont know if this forum is the right location for my question.
I want to buy the P5 glove but ...
If i bend fingers, does the torque engine read the bend data or it is only a mouse sobstitution for motion and click?
I want to make a hand that pick up an object closing fingers
accordingly to the largeness and the form of the object. For this i need bend data and then the torque engine must calculate collisions.
Does enyone have an idea about if it is possible to do this?
Thanks
Ivano
#2
01/22/2005 (11:14 am)
I wrote this P5 resource, I've only did the hand movements. Simply because that's all I needed for the project I was working on. It would not be hard to feed the bend data and other axis of movements that the glove produces into the event system. Play with the resource and you'll probably get a good feel for it.
Torque 3D Owner Pat Wilson
Out of the box Torque will not do that, however, as someone who's written input routines for Torque, I can say that it is not a painful process to write a new input device for Torque's input system. I have no experience with a P5, never even seen one, but if I had to guess I would say it's probably all analog input and Torque has no problem with that at all. I wrote the Xbox gamepad device and did some input scaling etc and it came out very well and it was very easy (well for me) to do.