Game Development Community

Save/load system?

by Jamie Stensrud · in Torque Game Engine · 01/21/2005 (8:39 pm) · 1 replies

Hello, I'm seriously considering buying a Torque license but have one remaining major concern, which might be totally unfounded, but I haven't been able to find any info on how to do this in Torque: in games, obviously people can save a game and later come back and load it and play again from where they left off. Can Torque do that? I know that might be a stupid question, but on the A6 comparison page, it says Torque doesn't have any save/load system (and also Octree culling instead of BSP), and yet I just found this at http://www.devmaster.net/engines/engine_details.php?id=3 regarding Torque:

---

General Features: Object-Oriented Design, Save/Load System

Scene Management: BSP, Portals, Occlusion Culling, LOD

---

I know pretty much anything is possible with modifying the c++ code, but I'm wondering if Torque has any built-in save/load ability?

Thanks.

About the author

Recent Threads


#1
01/22/2005 (4:50 am)
Saving and Loading in Torque

Not everything is "built in" as not everyone needs certain features. But there are tons of resources for simple things like this.