Using Max instead of MilkShake in Emaga6
by Kayley · in Torque Game Engine · 01/21/2005 (8:51 am) · 5 replies
I've built a character in MAX7 which I have tested and inserted into the Torque engine FPS example game.. and the character inserts fine.
However, when I insert the max exported .dts into Emaga6
data->avatar->human, it crashes upon loading!
Why is this? Did Ken make Emaga6 such that other .dts characters can't be inserted into the game?!?!
I've tried loading other working avatars (that all got inserted into the sample FPS game fine) into Emaga6.. the same thing, it crashes....
I'm using MAX7 though instead of MilkShape (the recommended tool from the book)... is this the problem?!?!
Thanks
However, when I insert the max exported .dts into Emaga6
data->avatar->human, it crashes upon loading!
Why is this? Did Ken make Emaga6 such that other .dts characters can't be inserted into the game?!?!
I've tried loading other working avatars (that all got inserted into the sample FPS game fine) into Emaga6.. the same thing, it crashes....
I'm using MAX7 though instead of MilkShape (the recommended tool from the book)... is this the problem?!?!
Thanks
#2
???? thanks!
--------------------
//-------------------------- 1/21/2005 -- 14:44:00 -----
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script control/main.cs.
Loading compiled script control/client/presets.cs.
Loading compiled script control/server/presets.cs.
++++++++++++ Loading Add-ons ++++++++++++
Engine initialization complete.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
++++++++++++ Initializing control module ++++++++++++
Loading compiled script control/client/initialize.cs.
Loading compiled script control/server/initialize.cs.
++++++++++++ Initializing module: emaga6 server ++++++++++++
Loading compiled script common/server/audio.cs.
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Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Missing file: common/server/kickban.cs!
Loading compiled script common/server/game.cs.
Loading compiled script control/server/server.cs.
++++++++++++ Initializing module: emaga6 client ++++++++++++
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Missing file: common/client/scriptDoc.cs!
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 32 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Intergraph Corporation
Renderer: wcgdrv 05.05.03.35
Version: 1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_texture_env_combine
EXT_packed_pixels
ARB_texture_compression
(ARB|EXT)_texture_env_add
OpenGL Init: Disabled Extensions
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_fog_coord
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
EXT_texture_filter_anisotropic
WGL_EXT_swap_control
NPatch tessellation
01/21/2005 (11:47 am)
... there doesn't even seem to errors!???? thanks!
--------------------
//-------------------------- 1/21/2005 -- 14:44:00 -----
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script control/main.cs.
Loading compiled script control/client/presets.cs.
Loading compiled script control/server/presets.cs.
++++++++++++ Loading Add-ons ++++++++++++
Engine initialization complete.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
++++++++++++ Initializing control module ++++++++++++
Loading compiled script control/client/initialize.cs.
Loading compiled script control/server/initialize.cs.
++++++++++++ Initializing module: emaga6 server ++++++++++++
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Missing file: common/server/kickban.cs!
Loading compiled script common/server/game.cs.
Loading compiled script control/server/server.cs.
++++++++++++ Initializing module: emaga6 client ++++++++++++
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Missing file: common/client/scriptDoc.cs!
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 32 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Intergraph Corporation
Renderer: wcgdrv 05.05.03.35
Version: 1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_texture_env_combine
EXT_packed_pixels
ARB_texture_compression
(ARB|EXT)_texture_env_add
OpenGL Init: Disabled Extensions
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_fog_coord
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
EXT_texture_filter_anisotropic
WGL_EXT_swap_control
NPatch tessellation
#3
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
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Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
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Loading compiled script common/client/metrics.cs.
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Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
Loading compiled script control/client/profiles.cs.
Loading compiled script control/client/default_profiles.cs.
Loading compiled script control/client/interfaces/splashscreen.gui.
Loading compiled script control/client/interfaces/menuScreen.gui.
Loading compiled script control/client/interfaces/loadscreen.gui.
Loading compiled script control/client/interfaces/playerinterface.gui.
Loading compiled script control/client/interfaces/serverscreen.gui.
Loading compiled script control/client/misc/screens.cs.
Loading compiled script control/client/misc/serverscreen.cs.
Loading compiled script control/client/misc/presetkeys.cs.
Loading compiled script control/client/client.cs.
Loading compiled script control/client/misc/transfer.cs.
Loading compiled script control/client/misc/connection.cs.
Binding server port to default IP
UDP initialized on port 0
Loading compiled script control/server/misc/camera.cs.
Loading compiled script control/server/misc/shapeBase.cs.
Loading compiled script control/server/misc/item.cs.
Loading compiled script control/server/players/player.cs.
Loading compiled script control/server/tutorial02/flagpole.cs.
Loading compiled script control/server/drillpress/drillpress.cs.
Loading compiled script control/server/drillpress/nameTrigger.cs.
Loading compiled script control/server/tutorial02/nameTrigger.cs.
*** LOADING MISSION: control/data/maps/book_ch6.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/maps/book_ch6.mis.
*** Mission loaded
01/21/2005 (11:47 am)
Loading compiled script common/ui/defaultProfiles.cs.Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
Loading compiled script control/client/profiles.cs.
Loading compiled script control/client/default_profiles.cs.
Loading compiled script control/client/interfaces/splashscreen.gui.
Loading compiled script control/client/interfaces/menuScreen.gui.
Loading compiled script control/client/interfaces/loadscreen.gui.
Loading compiled script control/client/interfaces/playerinterface.gui.
Loading compiled script control/client/interfaces/serverscreen.gui.
Loading compiled script control/client/misc/screens.cs.
Loading compiled script control/client/misc/serverscreen.cs.
Loading compiled script control/client/misc/presetkeys.cs.
Loading compiled script control/client/client.cs.
Loading compiled script control/client/misc/transfer.cs.
Loading compiled script control/client/misc/connection.cs.
Binding server port to default IP
UDP initialized on port 0
Loading compiled script control/server/misc/camera.cs.
Loading compiled script control/server/misc/shapeBase.cs.
Loading compiled script control/server/misc/item.cs.
Loading compiled script control/server/players/player.cs.
Loading compiled script control/server/tutorial02/flagpole.cs.
Loading compiled script control/server/drillpress/drillpress.cs.
Loading compiled script control/server/drillpress/nameTrigger.cs.
Loading compiled script control/server/tutorial02/nameTrigger.cs.
*** LOADING MISSION: control/data/maps/book_ch6.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/maps/book_ch6.mis.
*** Mission loaded
#4
Connection established 1259
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
GameConnection::onConnectionAccepted
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
CADD: 1260 local
*** Sending mission load to client: control/data/maps/book_ch6.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
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handleConnectionErrorMessage
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Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
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GameConnection::setLagIcon
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Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to the Emaga %1. to index: 6
Mapping string: Reader to index: 7
Mapping string: MissiOnStartPhase1 to index: 8
*** New Mission: control/data/maps/book_ch6.mis
*** Phase 1: Download Datablocks & Targets
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
GameConnection::setLagIcon
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Mapping string: MissionStartPhase1Ack to index: 0
Mapping string: MissiOnStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissiOnStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/maps/book_ch6_b7c55204.ml'
Mission lighting done
01/21/2005 (11:48 am)
Connect request from: IPX:A87C2001:4E0000003700:0Connection established 1259
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
GameConnection::onConnectionAccepted
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
CADD: 1260 local
*** Sending mission load to client: control/data/maps/book_ch6.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
handleConnectionErrorMessage
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
GameConnection::setLagIcon
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to the Emaga %1. to index: 6
Mapping string: Reader to index: 7
Mapping string: MissiOnStartPhase1 to index: 8
*** New Mission: control/data/maps/book_ch6.mis
*** Phase 1: Download Datablocks & Targets
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
GameConnection::setLagIcon
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mapping string: MissionStartPhase1Ack to index: 0
Mapping string: MissiOnStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissiOnStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/maps/book_ch6_b7c55204.ml'
Mission lighting done
#5
02/05/2005 (2:11 pm)
Hmmm, there's nothing particularly special about tge.exe on the CD, except that it's a 1.2 build from around New Year's 2003/2004.
Associate Logan Foster
perPixel Studios