FPS/RTS AI question...
by Terry · in General Discussion · 01/20/2005 (7:11 pm) · 2 replies
My partner and I have been discussing the differences between the difficulty of AI coding in a FPS and a RTS. One says coding the AI (if it's good AI) for a FPS is harder, the other says it's much harder for a RTS. We both have various reasons for each argument, but I don't want to influence anyone's thinking by explaining them.
I am, though, interested in seeing what the comments/opinions of the community might be. And why. Anyone?
I am, though, interested in seeing what the comments/opinions of the community might be. And why. Anyone?
#2
01/20/2005 (9:03 pm)
Making AI for an RTS is similar to making AI for a chess game -- and therefore it's alot harder, IMO.
Torque Owner Eric Lavigne
I'm not sure about RTS, but it seems harder. Suppose you chose a simple strategy for your AI: build these things in this order, send out some scouts, when you find the enemy send all troops in that direction. Would such a simple strategy work well against players? In the beginning it would. It would be good enough against new players who don't manage their resources well. I have a feeling it wouldn't be enough to challenge a decent player though.