Game Development Community

Particles and stuff

by Norris Bonner · in Game Design and Creative Issues · 01/20/2005 (5:50 pm) · 5 replies

I have a couple of questions about the particles system. Is it possible to have particle effects merged to an object.. let me explain. say a model has a cigar in his mouth.. is it way to make the particle dynamic with the cigar moving with the character? Im really confused about the system and the tutorials that I have went through only show static particles (ie camp fire).

#1
01/20/2005 (6:50 pm)
Yes, there is an object in Torque called a particle emitter. It is attached to other objects (possibly moving) and emits particles. Have you seen any weapons in Torque? Most of them have smoke coming out the tail of their bullets. That smoke is made up of particles which are coming out of an emitter which is attached to the projectile.
#2
01/27/2005 (9:37 pm)
This might have been brought up before, but does anyone know a way to get the particles to create damage. ie. swarm of bees, or a tornado.. or do you have to have an object masked inside the particles that creates the damge?

Thanks
#3
01/28/2005 (12:04 am)
You could have an invisible object that has a particle emitter attached. Every so often that object could do damage to anything within a certain radius.
#4
01/28/2005 (7:41 am)
Gonzo did some great work on tornados.
#5
04/12/2005 (7:02 am)
I attached the fire particles with a torch shape mounted on player but when player moves fire seems to be disappears as there is no constant particle that seems always glowing in the tip of the torch.
please suggest me the approach to find solution for this.