I question about vertex normals
by Stefano Bianchini · in Artist Corner · 01/20/2005 (4:07 pm) · 22 replies
Hi to all
A simple (maybe) question.
How the exporter manage vertex normals ?
For example thoughts to a cube.
The vertex (1,1,1) is common to three faces with normals (1,0,0) (0,1,0) and (0,0,1). Which is the normal in this vertex ?
Maybe i'm wrong, and the exporter generate three vertex in the coordinate (1,1,1) one with normal (1,0,0) one with normal (0,1,0) ecc...
I made this question because I try to write a simple shader with TSE, but when I work with normals something go wrong.
Normals vectors passed to shader seem wrong.
I don't know if something don't work with normals in the exporter or in Blender (or in me).
Someone know about it ?
Thanks.
A simple (maybe) question.
How the exporter manage vertex normals ?
For example thoughts to a cube.
The vertex (1,1,1) is common to three faces with normals (1,0,0) (0,1,0) and (0,0,1). Which is the normal in this vertex ?
Maybe i'm wrong, and the exporter generate three vertex in the coordinate (1,1,1) one with normal (1,0,0) one with normal (0,1,0) ecc...
I made this question because I try to write a simple shader with TSE, but when I work with normals something go wrong.
Normals vectors passed to shader seem wrong.
I don't know if something don't work with normals in the exporter or in Blender (or in me).
Someone know about it ?
Thanks.
#22
12/13/2006 (6:07 pm)
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Torque Owner Redacted