Game Development Community

Rts

by Donavan Jones · in Game Design and Creative Issues · 01/20/2005 (12:13 pm) · 9 replies

I am wondering if you can make a complete indoor level using the RTS pack. Will there be any issuses with the camara going through the walls and roof?

don

#1
01/20/2005 (12:30 pm)
If it's all going to be indoors, just fake it by not having a roof and keep the walls reasonably low. Look at third-person console games like Baldur's Gate: Dark Alliance, whether it's indoors or outdoors, they use the same technique.
#2
01/20/2005 (12:50 pm)
Thanks for your reply. Would you have the tops of the indoor level geomerty start as black and fade down to the color texture. And have the sky as black?

don
#3
01/20/2005 (12:56 pm)
You can make a totally indoor RTS using the RTS pack, however the selection circle stuff uses the Terrain to render, and we plan on supplementing this with using the Shadow code to render circles eventually. The reason we did not do this at first is that the Shadow code does not know about terrain-LOD and some serious hacking would be required to make that so. The ideal implementation on TGE would use a mixture of both.
#4
01/20/2005 (1:38 pm)
@Pat Wilson

SO when you are indoors you will not get a selection circle well not untill you all make some changes right, if so when do expect to have this done?

don
#5
01/20/2005 (2:43 pm)
That is correct, and Ben and I haven't even discussed a schedule for it. I would advise against holding up development of a game waiting on someone else to do something for it.
#6
01/20/2005 (4:26 pm)
Well I am not a master coder so I will still buy it and make outdoor maps and when you guys get an update made then I will start on my indoor level.

don
#7
01/26/2005 (11:14 am)
Why not fake an indoor level by using terrain that's textured to look like floors and then add low walls, etc. to complete the look.
#8
02/01/2005 (8:49 pm)
If I stick to the 300 poly per unit how many units could I expect to see on screen( I may want to use a 600 poly per unit)I hava an idea. I could use god mode to move and command my army and if I wanted to I could choose a unit and go to a 1st or 3rd person view for that unit(mabe the commander of the army) to do a big damage attack.
#9
02/02/2005 (10:24 am)
There is a thread in the private RTS SK forums (which you can access when you purchase the RTS SK) that has a lot of test data points for number of units in game/on screen vs frames per second that is quite informative!