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Trying to transform eyeNode that does not exist in model

by Brandon Gamblin · in Torque Game Engine · 01/20/2005 (10:51 am) · 1 replies

So, I've got a model and animations that work as an object (I can load it in the game, and call animations on it). However, when I try to make it a playerdata object, I get the error "Trying to transform eyeNode that does not exist in model!"

I have a dummy object "Eye" attached to the head, "Cam" attached to the root, and "Mount01" attached to the right hand.

I can't think of what I'm doing wrong. Anybody know?

#1
01/25/2005 (3:54 pm)
For any newbs like myself who have this problem, something to check (at least, the thing that screwed me up) is the eye node being discarded in the export. Check the dump.dmp file to make sure that the eye node is not being discarded, and if it is, make sure to add the eyenode to the "Always Export" section of your export configuration file.