Game Development Community

Quark

by Erik Madison · in Torque Game Engine · 11/23/2001 (9:06 am) · 15 replies

I just uploaded some setup files for Quark, which allows it to easily replace Worldcraft as your mapping program. I've successfully called map2dif, and run the shapes/interiors in the demo, all from within Quark.

Click here for the download page

Enjoy!
Fafhrd

#1
11/23/2001 (10:49 am)
I'm definitely going to try this out when I get a minute, thanks for posting this :)
#2
11/23/2001 (11:25 am)
I'd like to see this in action, but I'm getting a 404.
#3
11/23/2001 (11:29 am)
Quark is a lot better for exporting stuff to Torque... I no longer get strange error mesages etc... you can use JPG instead of wads, etc...It may be a bit more difficult to learn becuase there isn't many documentation and tutorials around, but its defenetly worth the time you put into it.
#4
11/25/2001 (2:01 pm)
i'm not been able to download the 6.3 version to use the files...

there is other link to this version off quark since the setup files don't work with the 6.2 version???
#5
11/26/2001 (8:49 pm)
can someone send the version 6.3 to me?

gschmitt@terra.com.br

thanks!
#6
11/27/2001 (12:34 pm)
for get it...

i have found that if you alt + shift + click the link it works!
#7
11/27/2001 (12:51 pm)
I see Quark requires Python - does this also apply when using Quark for Torque?

Maybe that's the problem for those that can't get it to run?
#8
11/27/2001 (2:07 pm)
Ummm... wow...

I have never used nor seen Quark before. I am very impressed so far. THis looks way more powerful than WC.

I just hope it's as stable for me.

Thanks a ton! :)

-Jeff
#9
11/29/2001 (11:20 am)
Erik, couldn'at get all your files from the ace (empty). But here is a link to more than just add-ons; included is a modified Quark.exe which recognizes Torque as a game. I hope to have it in the next release; for now simply replace the exe from the quarksnapshot080601 version. Or install a second version of quark (that's what I do) for testing it out.

For those not familiar with quark, you will need to first install the minipy15b.exe to your computer. Then install quark whereever you like.

holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark2torque/

There are a couple changes still to make in the add-ons; let me know if you have problems.

P.S. Tim, how do we add these to the resource section? Also, I have made a few changes to the map2dif to make it read the map files a bit better. Can a version of map2dif be distributed from the QuArK site?
#10
11/29/2001 (3:53 pm)
Desmond,

I tried to set up the system as you described, but when I start QuArk I get the error message

"QuArK did not find the registered add-on Quark2Torque.qrk"

I checked all the paths and the items you listed were present. Do I also have to download the ace file and extract material from that as well?
#11
11/30/2001 (8:09 am)
Oops, sorry, that's a reference to my texture links. Go into Setup.qrk and delete the reference to that add-on. I fixed it in the DL after I posted it and was hoping no one would DL before I made the change. Just open the file with notepad (I use Lemmy20) and change:

Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"$0D"quark2torque.qrk"

to:

Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"

After you make your own links in your own add-on, it will update setup.qrk automatically.
#12
11/30/2001 (2:42 pm)
Thanks,
I had already found where it was happening in the setup file, I just didn't know if I could delete it.

Ahhhh. A new toy to play with! Good work.

David
#13
12/01/2001 (9:46 am)
Ok, got Quark installed and running. Now where do I put my textures, and how do I get Quark to find them? :)
#14
12/01/2001 (10:15 am)
Make JPG files of your textures and place em somewhere on your hard drive.
Now goto the texture browser in quark, edit->import files->make file links
or edit->import files->import(copy)files

that's how I work.... might not be the best way... but this works.
#15
12/01/2001 (4:00 pm)
look in the index file in the link i sent; i put a directory heirarchy diagram to show you where to place the textures.