Quark
by Erik Madison · in Torque Game Engine · 11/23/2001 (9:06 am) · 15 replies
I just uploaded some setup files for Quark, which allows it to easily replace Worldcraft as your mapping program. I've successfully called map2dif, and run the shapes/interiors in the demo, all from within Quark.
Click here for the download page
Enjoy!
Fafhrd
Click here for the download page
Enjoy!
Fafhrd
About the author
#2
11/23/2001 (11:25 am)
I'd like to see this in action, but I'm getting a 404.
#3
11/23/2001 (11:29 am)
Quark is a lot better for exporting stuff to Torque... I no longer get strange error mesages etc... you can use JPG instead of wads, etc...It may be a bit more difficult to learn becuase there isn't many documentation and tutorials around, but its defenetly worth the time you put into it.
#4
there is other link to this version off quark since the setup files don't work with the 6.2 version???
11/25/2001 (2:01 pm)
i'm not been able to download the 6.3 version to use the files...there is other link to this version off quark since the setup files don't work with the 6.2 version???
#6
i have found that if you alt + shift + click the link it works!
11/27/2001 (12:34 pm)
for get it...i have found that if you alt + shift + click the link it works!
#7
Maybe that's the problem for those that can't get it to run?
11/27/2001 (12:51 pm)
I see Quark requires Python - does this also apply when using Quark for Torque?Maybe that's the problem for those that can't get it to run?
#8
I have never used nor seen Quark before. I am very impressed so far. THis looks way more powerful than WC.
I just hope it's as stable for me.
Thanks a ton! :)
-Jeff
11/27/2001 (2:07 pm)
Ummm... wow...I have never used nor seen Quark before. I am very impressed so far. THis looks way more powerful than WC.
I just hope it's as stable for me.
Thanks a ton! :)
-Jeff
#9
For those not familiar with quark, you will need to first install the minipy15b.exe to your computer. Then install quark whereever you like.
holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark2torque/
There are a couple changes still to make in the add-ons; let me know if you have problems.
P.S. Tim, how do we add these to the resource section? Also, I have made a few changes to the map2dif to make it read the map files a bit better. Can a version of map2dif be distributed from the QuArK site?
11/29/2001 (11:20 am)
Erik, couldn'at get all your files from the ace (empty). But here is a link to more than just add-ons; included is a modified Quark.exe which recognizes Torque as a game. I hope to have it in the next release; for now simply replace the exe from the quarksnapshot080601 version. Or install a second version of quark (that's what I do) for testing it out. For those not familiar with quark, you will need to first install the minipy15b.exe to your computer. Then install quark whereever you like.
holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark2torque/
There are a couple changes still to make in the add-ons; let me know if you have problems.
P.S. Tim, how do we add these to the resource section? Also, I have made a few changes to the map2dif to make it read the map files a bit better. Can a version of map2dif be distributed from the QuArK site?
#10
I tried to set up the system as you described, but when I start QuArk I get the error message
"QuArK did not find the registered add-on Quark2Torque.qrk"
I checked all the paths and the items you listed were present. Do I also have to download the ace file and extract material from that as well?
11/29/2001 (3:53 pm)
Desmond,I tried to set up the system as you described, but when I start QuArk I get the error message
"QuArK did not find the registered add-on Quark2Torque.qrk"
I checked all the paths and the items you listed were present. Do I also have to download the ace file and extract material from that as well?
#11
Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"$0D"quark2torque.qrk"
to:
Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"
After you make your own links in your own add-on, it will update setup.qrk automatically.
11/30/2001 (8:09 am)
Oops, sorry, that's a reference to my texture links. Go into Setup.qrk and delete the reference to that add-on. I fixed it in the DL after I posted it and was hoping no one would DL before I made the change. Just open the file with notepad (I use Lemmy20) and change:Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"$0D"quark2torque.qrk"
to:
Torque:config =
{
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"
After you make your own links in your own add-on, it will update setup.qrk automatically.
#12
I had already found where it was happening in the setup file, I just didn't know if I could delete it.
Ahhhh. A new toy to play with! Good work.
David
11/30/2001 (2:42 pm)
Thanks, I had already found where it was happening in the setup file, I just didn't know if I could delete it.
Ahhhh. A new toy to play with! Good work.
David
#13
12/01/2001 (9:46 am)
Ok, got Quark installed and running. Now where do I put my textures, and how do I get Quark to find them? :)
#14
Now goto the texture browser in quark, edit->import files->make file links
or edit->import files->import(copy)files
that's how I work.... might not be the best way... but this works.
12/01/2001 (10:15 am)
Make JPG files of your textures and place em somewhere on your hard drive.Now goto the texture browser in quark, edit->import files->make file links
or edit->import files->import(copy)files
that's how I work.... might not be the best way... but this works.
#15
12/01/2001 (4:00 pm)
look in the index file in the link i sent; i put a directory heirarchy diagram to show you where to place the textures.
Torque Owner Tim Gift