Game Development Community

Exporting Simple Character Model

by Kayley · in Torque Game Engine · 01/14/2005 (11:17 am) · 22 replies

My game is crashing upon startup when I have inserted a new character model (other than the default).


All I am doing is trying to export the basic character model with NO animation blend sequence. All I want in a character inserted with no animation whatsoever into the game. When I move forward, I would expect my character would "float" forward since I will have not provided a "walking motion".

Please let me know what I am doing wrong.

I am using the default green dude found from the torque_max_filepack for starters.

In 3DSMAX I have checked off Collapse Transforms and Enable Sequence Export. I then export whole shape .dts.

I placed the player.dts, player.max, player.cfg (all from torque_max_filepack) into the data->players folder

I've also made a player.cs file and placed it within the same directory:

datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
(I didn't include any sequences here cuz I don't have any)
};


But then stuff crashes!

Can anyone tell me what's wrong??

Thanks so much!!
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#21
09/15/2005 (5:02 pm)
Search the forums for this subject, it has been documented a lot.
#22
09/27/2005 (12:18 am)
Hi, i am using Multi/Sub-Object materials on my model, (approx. 10 texture uses) and all texture Map Channel-1, but when i export the model .dts, the show tool showing only one texture, i saw the dump file, there is no any error, he shows all texture export correctly and show tool (in mapping menu) show all textures, but on my model show only one texture which one is given to 1st Ids. plz tell me what is the procedure to export all textures properly.
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