Game Development Community

Applying patches to Emaga6

by Kayley · in Torque Game Engine · 01/13/2005 (7:14 am) · 6 replies

I'm trying to create my own game using Emaga6 as a basis...

My game does not require a big terrain size so I want to turn off the terrain repeating option.

I found this resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553

However, it requires that I either insert a patch or modify .h and .cc files and to recompile....


But with Emaga6, I am not sure where to find these.h and .cc and HOW to go about recompiling....

Do I modify the torque engine files?

I have never understood this.. perhaps someone can explain to me the link between the Torque engine and the sample games that we recreate from Ken's book....

Anyways, help would be much appreciated!

#1
01/13/2005 (5:53 pm)
If Emaga6 comes with 3dgpai1, then you will have a hard time modifying its c++ source. Ken's book comes with just an executable, not the engine source. I see from your profile that you are an SDK owner with access to the Torque source, but that is not the same as having access to Ken's source. The executable that comes with 3dgpai1 is a modified version of Torque that Ken created and that is not available to you.

Two possible options:
1) Try to do what you need to do in script only. For example, you might allow the terrain to repeat but find a way to prevent players from leaving a smaller area that you mark off.
2) Try to make Emaga6 scripts work with the official version of Torque that you downloaded off garagegames.com. This is doable because I've heard that Ken made only minor changes to his version of Torque. I just don't know what those changes are. Once you get it working on the official version of Torque, you have the ability to modify cc and h files.

Edit:
This post is totally wrong. Ken didn't modify the source at all, just used an old version.
#2
02/09/2005 (3:24 pm)
Eric Lavigne - Are you sure that Ken changed Torque? Maybe I misunderstood, but here: he states "The tge.exe that ships with the book is version 1.2 stock Torque."
#3
02/09/2005 (3:57 pm)
Jeremy:
Read your link more closely. I was a part of that conversation. In that link Ken is specifically addressing my incorrect statement that he used a modified, rather than stock, version of Torque.
#4
02/11/2005 (2:05 pm)
Sorry, I must've misunderstood. I thought that was what you meant above when you said, "I've heard that Ken made only minor changes to his version of Torque."

I'm not trying to step on toes, just trying to understand.
#5
02/11/2005 (7:34 pm)
>I thought that was what you meant above when
Yes, that is what I meant. This is an old conversation, though, and I was wrong. Ken did not make any c++ changes. Your link is a much newer conversation in which I learned that I was wrong.

No toes stepped on, no worries.
#6
02/14/2005 (3:20 pm)
Oops, next time I should be more careful and look at the dates of posts. :)