Applying patches to Emaga6
by Kayley · in Torque Game Engine · 01/13/2005 (7:14 am) · 6 replies
I'm trying to create my own game using Emaga6 as a basis...
My game does not require a big terrain size so I want to turn off the terrain repeating option.
I found this resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553
However, it requires that I either insert a patch or modify .h and .cc files and to recompile....
But with Emaga6, I am not sure where to find these.h and .cc and HOW to go about recompiling....
Do I modify the torque engine files?
I have never understood this.. perhaps someone can explain to me the link between the Torque engine and the sample games that we recreate from Ken's book....
Anyways, help would be much appreciated!
My game does not require a big terrain size so I want to turn off the terrain repeating option.
I found this resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553
However, it requires that I either insert a patch or modify .h and .cc files and to recompile....
But with Emaga6, I am not sure where to find these.h and .cc and HOW to go about recompiling....
Do I modify the torque engine files?
I have never understood this.. perhaps someone can explain to me the link between the Torque engine and the sample games that we recreate from Ken's book....
Anyways, help would be much appreciated!
#4
I'm not trying to step on toes, just trying to understand.
02/11/2005 (2:05 pm)
Sorry, I must've misunderstood. I thought that was what you meant above when you said, "I've heard that Ken made only minor changes to his version of Torque." I'm not trying to step on toes, just trying to understand.
#5
Yes, that is what I meant. This is an old conversation, though, and I was wrong. Ken did not make any c++ changes. Your link is a much newer conversation in which I learned that I was wrong.
No toes stepped on, no worries.
02/11/2005 (7:34 pm)
>I thought that was what you meant above whenYes, that is what I meant. This is an old conversation, though, and I was wrong. Ken did not make any c++ changes. Your link is a much newer conversation in which I learned that I was wrong.
No toes stepped on, no worries.
#6
02/14/2005 (3:20 pm)
Oops, next time I should be more careful and look at the dates of posts. :)
Torque Owner Eric Lavigne
Two possible options:
1) Try to do what you need to do in script only. For example, you might allow the terrain to repeat but find a way to prevent players from leaving a smaller area that you mark off.
2) Try to make Emaga6 scripts work with the official version of Torque that you downloaded off garagegames.com. This is doable because I've heard that Ken made only minor changes to his version of Torque. I just don't know what those changes are. Once you get it working on the official version of Torque, you have the ability to modify cc and h files.
Edit:
This post is totally wrong. Ken didn't modify the source at all, just used an old version.