Murderous holes in levels
by Jonathan Rose · in Torque Game Engine · 01/13/2005 (4:13 am) · 2 replies
I'm wanting to create a plane within the level where everything below it dies. How should I go about creating the death plane of the level? *I mean... player falls too far below surface and just... dies then respawns at starting location*
#2
Max
01/13/2005 (3:01 pm)
Just make a large trigger box under the plane and use a player kill function... Same as mike said really...Max
Torque Owner Mike Stoddart