Frantic Games :: Recruiting
by Ronan Hayes · in Jobs · 01/12/2005 (6:37 am) · 8 replies
I would just like to invite all interested
Programmers
--Familiar with Torques Graphic System
--Familiar with Torques Terrain System
--Familliar with Torque GUI
Audio Designers
Heightmap/Level Designers
Texture Artists
Animators
Who may be interested in taking on a new take on the WW2 game genre
Here is a little about the game
The game works on a basic 24hour clock, it turns from night to day, and I have made all efforts to try and simulate some degree of environment and weather effects (still a work in progress). Since most WW2 games simply focus on one squad, I have developed an open AI system that will give the player the full scope of the war and battles they takepart in. Essentially the AI micro manages over 250,000 units in realtime. Essentially simulating the entire battle over a course of days. Via a GUI the user will simply have to give initial commands such as overall objectives and sub-objectives, and outline the initial strike plan.
The AI will read these plans and start to complete them, some which will be possible while others will pose as a bigger problem. The AI will adapt and change its plans as is needed, ordering troops, squads, platoons in the most strategically correct manner (from the era). The troops take this adapted scenario and try to complete it, the AI will re-determine the effectiveness of this plan as it unfolds, ordering its units about depending.
So the AI sounds cool, and works well. What about the game, well thats the beauty, the only story included in the game are the events. While without the player interacting with the system, the events of battles are re-told as per history. But with the player interacting with it all, these events can change.
Not your usual WW2 game, now for the really interesting thing. Since the game manages every unit and because the game essentially tells the story of a particular battle in WW2. It is possible for the player to select any unit that is in battle (playing as one character for 24-hours could be boring) so the player can simply jump between all manner of units, seeing the full scope of the war.
I myself have spent the past four years developing a wide bag of tricks, including the AI system and some of the graphical features.
Technology wise, we are using
Torque
Torque Shader
Novodex
Synapse Lighting
Speedtree
Torque ShowTool Pro
And many more
We currently consist of 25+ members, from all areas. So if you feel that this project is of interest to you or you feel you could aid in its development in any manner please feel free to contact me
recruit@franticgames.com
or reply here
We hope to have a full site up in the comming months, with full video and perhaps some demos. For now here is some of our content. (This content may not represent the final or most recent work for the project)
www.warmongerstudios.com/pr/concepts/mid_battle_unfinished.jpg
www.warmongerstudios.com/pr/weapons/k98Render.jpg
www.warmongerstudios.com/pr/weapons/thom2.jpg
www.warmongerstudios.com/pr/weapons/thom4.jpg
www.warmongerstudios.com/pr/weapons/thomp1.jpg
or for our full public gallery please pop over to our PR section
www.warmongerstudios.com/pr/
Thanks for your time, and comments or crits please feel free to post. Anyone who is interested or wish to give any comments please feel free to contact me.
recruit@franticgames.com
Ronan Hayes
Frantic Games
Programmers
--Familiar with Torques Graphic System
--Familiar with Torques Terrain System
--Familliar with Torque GUI
Audio Designers
Heightmap/Level Designers
Texture Artists
Animators
Who may be interested in taking on a new take on the WW2 game genre
Here is a little about the game
The game works on a basic 24hour clock, it turns from night to day, and I have made all efforts to try and simulate some degree of environment and weather effects (still a work in progress). Since most WW2 games simply focus on one squad, I have developed an open AI system that will give the player the full scope of the war and battles they takepart in. Essentially the AI micro manages over 250,000 units in realtime. Essentially simulating the entire battle over a course of days. Via a GUI the user will simply have to give initial commands such as overall objectives and sub-objectives, and outline the initial strike plan.
The AI will read these plans and start to complete them, some which will be possible while others will pose as a bigger problem. The AI will adapt and change its plans as is needed, ordering troops, squads, platoons in the most strategically correct manner (from the era). The troops take this adapted scenario and try to complete it, the AI will re-determine the effectiveness of this plan as it unfolds, ordering its units about depending.
So the AI sounds cool, and works well. What about the game, well thats the beauty, the only story included in the game are the events. While without the player interacting with the system, the events of battles are re-told as per history. But with the player interacting with it all, these events can change.
Not your usual WW2 game, now for the really interesting thing. Since the game manages every unit and because the game essentially tells the story of a particular battle in WW2. It is possible for the player to select any unit that is in battle (playing as one character for 24-hours could be boring) so the player can simply jump between all manner of units, seeing the full scope of the war.
I myself have spent the past four years developing a wide bag of tricks, including the AI system and some of the graphical features.
Technology wise, we are using
Torque
Torque Shader
Novodex
Synapse Lighting
Speedtree
Torque ShowTool Pro
And many more
We currently consist of 25+ members, from all areas. So if you feel that this project is of interest to you or you feel you could aid in its development in any manner please feel free to contact me
recruit@franticgames.com
or reply here
We hope to have a full site up in the comming months, with full video and perhaps some demos. For now here is some of our content. (This content may not represent the final or most recent work for the project)
www.warmongerstudios.com/pr/concepts/mid_battle_unfinished.jpg
www.warmongerstudios.com/pr/weapons/k98Render.jpg
www.warmongerstudios.com/pr/weapons/thom2.jpg
www.warmongerstudios.com/pr/weapons/thom4.jpg
www.warmongerstudios.com/pr/weapons/thomp1.jpg
or for our full public gallery please pop over to our PR section
www.warmongerstudios.com/pr/
Thanks for your time, and comments or crits please feel free to post. Anyone who is interested or wish to give any comments please feel free to contact me.
recruit@franticgames.com
Ronan Hayes
Frantic Games
#2
It's a very interesting project and concept. Good luck with this hope it gets somewhere, even if it's only 25% of what you hope for.
02/08/2005 (5:05 pm)
Oh - nice modelling! I love those models you have.It's a very interesting project and concept. Good luck with this hope it gets somewhere, even if it's only 25% of what you hope for.
#3
02/08/2005 (5:35 pm)
Cool models
#4
But we will do what we can. Here is the nearly completed German Character (Including gear) which weighs in at about 3000 tris (Not polies as I originally posted)

Cheers for the compliments, will let you all know how its progressing.
02/09/2005 (12:44 am)
Its coming together nicely now, a few extra programmers/scripters wouldnt hurt ;)But we will do what we can. Here is the nearly completed German Character (Including gear) which weighs in at about 3000 tris (Not polies as I originally posted)

Cheers for the compliments, will let you all know how its progressing.
#5
02/09/2005 (5:33 am)
Nice model! But the Nazis suck...
#6
02/09/2005 (5:56 am)
Yeah, we have US, UK and Canadian soldiers in the pipeline. US airborne are done. All are rigged, and we are working on mounts, and other features.
#7
02/09/2005 (5:44 pm)
Damn - where were you when I was trying to make a WW2 game a while ago?? :)
#8
If your still interested let me know. Its a bit tough. More images and other contetn soon.
02/10/2005 (7:08 am)
Probably still making this game :D If your still interested let me know. Its a bit tough. More images and other contetn soon.
Torque Owner Bryce
Tactical AI Kit