Torque Fonts display incorrectly
by Robert Basler · in Torque Game Engine · 01/11/2005 (4:21 pm) · 10 replies
I ran the Torque FPS demo on my home PC and it works fine, but on my development laptop it mangles the fonts. Doesn't make any difference if fullscreen or windowed. See yourself:
www.aurora-systems.com/badtorque.jpg
Anyone have an idea how to fix this? I didn't have any luck searching the forums (GG should consider using google site search.)
www.aurora-systems.com/badtorque.jpg
Anyone have an idea how to fix this? I didn't have any luck searching the forums (GG should consider using google site search.)
#2
F9 works in debug builds, but not release ones. I'm not sure that what you're seeing is a wireframe rendering issue, as there aren't any "lines" of texture info, more just a collection semi-random points.
01/12/2005 (1:54 am)
Got the latest drivers? Laptop drivers can lag six months behind the "real" latest, unfortunately.F9 works in debug builds, but not release ones. I'm not sure that what you're seeing is a wireframe rendering issue, as there aren't any "lines" of texture info, more just a collection semi-random points.
#3
I would say it *could* be a wireframe rendering issue as I only saw that in wireframe mode.
01/12/2005 (2:20 am)
This is exactly what it looks like when in wireframe mode. But I never saw that in the main menu. When ingame in wireframe mode and you fire up the console you will see stuff like that.I would say it *could* be a wireframe rendering issue as I only saw that in wireframe mode.
#4
01/13/2005 (1:39 am)
Drivers was the first thing I thought of. The drivers are for a Savage IX8 and are dated 2003/02/22 which is the most recent available. It comes up like that, I'm not pressing any keys to get it to do that. I was poking around and found a log that says it is using OpenGL, is there a way to force it to use DirectX instead?
#5
01/13/2005 (2:58 am)
Well... no idea how it could be happening if it's a stock build. :-/
#6
01/13/2005 (1:22 pm)
For what it's worth, I've seen this same problem before. I've seen it as driver bugs on some older nvidia drivers in other applications. And most recently I've seen it two or three times with my game's version of tge1.3. When it happened I just exited the app , restarted it and the problem went away. Only saw it a couple times though in the past 3 months.
#7
01/15/2005 (3:26 pm)
Now that's pretty interesting.
#8
maybe I did what Orion did not realizing it...(heh hey Orion, didn't realize it was you who posted before.)
01/15/2005 (3:37 pm)
Just saw this again late last night, I had a break point at some early point of execution in sceneobject onadd I think, after it hit the break and I continued everything was in wireframe...I went ahead to load my mission just to see and it was all in wireframe mode. the fonts looked just like in the picture above.maybe I did what Orion did not realizing it...(heh hey Orion, didn't realize it was you who posted before.)
#9
01/27/2005 (12:41 pm)
I figured out how to switch to Direct3D, and with that set, the fonts work, but nothing else, not even the splash screen. Guess I have to hunt for some better video drivers.
#10
01/28/2005 (2:07 pm)
Video drivers are a common culprit... and a pain to get laptop ones at times =/
Associate Orion Elenzil
Real Life Plus
the 3D rendering (and apparently font rendering) into wireframe mode.
.. which no longer seems to work on my copy but maybe i disabled it.
anyhow. maybe it's somehow starting in wireframe ?