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Two simple questions

by Stefano Bianchini · in Torque Game Engine Advanced · 01/11/2005 (12:22 pm) · 1 replies

Can some one give answers of these simple questions ?

1) how can tiling the base texture in a material.
I tried to apply a simple texture to a cube (generated with Blender) and i seems to me that texture is mapped once, although i tried change UV settings in the blender material.

2) it is possible disable the mip mapping and the texture anisotrophic filtering.
In my simple scene (I try to make a 3D Aquarius) i get orrible blurred textures.

Thanks to all

PS: sorry for my terrible english :-)

#1
01/11/2005 (3:05 pm)
Ok forget my first question.
I take the solution by myself.

But please some suggestion about texture filtering !

Thanks