Cartography Shop export Map
by Will Harrison · in General Discussion · 01/11/2005 (12:01 am) · 4 replies
Does CS export to .map and if so.... does the map2dif exporter work with it?
#2
The problem with CS4.1 default .map export is that the texturing is all wrong. It's not useable and that's why i started our plugin.
@Matt - Actually our exporter works for both TGE and TSE from a single DLL plugin.
01/11/2005 (11:03 am)
@Will - CS4.1 does have a .map export. To make it work with map2dif you'll have to copy the appropriate worldspawn properties to it as it doesn't include them by default. I would cut and paste the worldspawn properties from one of the starter.fps maps, something like this:Quote:
"classname" "worldspawn"
"min_pixels" "250"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
The problem with CS4.1 default .map export is that the texturing is all wrong. It's not useable and that's why i started our plugin.
@Matt - Actually our exporter works for both TGE and TSE from a single DLL plugin.
#3
01/11/2005 (3:19 pm)
I see, so basically it doesnt work with Torque..... yet.
#4
01/11/2005 (3:29 pm)
@Will - Well CartShop4.1 on it's own will not work with Torque correctly. Using our Torque plugin for CartShop you can build interiors as good as what you can do with other tools.
Torque Owner Matt Droll
or do a search in ressources!