Rq for pointer: player physics
by Ray Depew · in Torque Game Engine · 01/10/2005 (5:58 pm) · 3 replies
I'm modeling a skier right now, and I need to do the phsyics for him. I've already figured out the math, the key bindings and stuff. I just don't know where to put it. I'd appreciate some pointers.
1. TorqueScript, or C++? (I'd prefer TS for now, but C++ is fine)
2. Server side, or client side?
3. Where's the file? What's the function called inside the file?
4. How is it called, and where from?
5. Am I covering old ground? Has someone already done this?
Ray
1. TorqueScript, or C++? (I'd prefer TS for now, but C++ is fine)
2. Server side, or client side?
3. Where's the file? What's the function called inside the file?
4. How is it called, and where from?
5. Am I covering old ground? Has someone already done this?
Ray
Associate Anthony Rosenbaum
2)Server
3)game/player.cc, I think updatePos function
4)processTick, the "game loop"
5)I don't know of and existing resource