Game Development Community

Caps and Arches Look Crap!

by Ian Dale · in Artist Corner · 01/10/2005 (12:41 pm) · 5 replies

What is the secret to creating good looking arches and caps in Quark. Whenever I create them they always look chunky and the textures don't show up properly.

If I put them into a detail brush or change the detail level, I usually get a minor improvement. If I try to change the detail level on the arch or cap too much though, I get map2dif errors.

I'm using Torque 1.3, Lighting pack 1.2 and Quark 6.3.

Any tips?

#1
01/10/2005 (2:57 pm)
I recommend using Quark 6.4 and unchecking the option "Don't write floating-point coords" (Options->Configuration...->Map->Options->2nd option from the bottom). This option *may* exist in 6.3 but since you can't download it from the Quark site anymore I can't verify that.
#2
01/11/2005 (9:06 am)
Confirmed this optin is avaiable in 6.3... btw do you strongly recommend using 6.4 Matt ?
razedskyz.com/images/floatingpoint.JPG
#3
01/11/2005 (1:47 pm)
6.4 has support for Torque built in natively. The example/new map that it includes is almost worth the upgrade alone as it demonstrates very well most of the features of TGE interiors. The floating point support seems to be a little better and I think I've heard that texturing is easier. As I pointed out above, you can't even download 6.3 from the Quark site anymore so supporting it is getting harder and harder. I know that Alex is using 6.4 these days.
#4
01/11/2005 (5:28 pm)
I read something about Cartography Shop 4.1 on another forum today. How does it compare with Q6.4?
#5
01/12/2005 (8:47 am)
Thx Matt... Yeah I definately need to grab it lol... I just have 6.3 from when I started editing torque interiors again and it was linked on the garage games site under quark.

Yeah, someone is in a beta version of CShop dif exporting... An interior builder on my team tried out CShop and likes its feel a lot better, easier to use I guess, quicker supposedly...

though with the improvements Matt is puting in Map2dif I think I'm sticking with Quark for now, though the support hes adding allows for more freedom of interior builders I guess.

I think Quark is just misunderstood. Its like Blender, once you get past the initial interface shock, you realize it is pretty nice.