Ponytail
by Thomas Shaw · in Torque Game Engine · 01/09/2005 (7:26 pm) · 1 replies
Hello. I have a character which has 3 long "ponytails" on his head - they are really long braids with metal things woven into them--
I did a search and found some info on ropes and such, but I am not a coder so it made little sense to me.
So my question is: Is a ponytail-type dangling structure something I build in MAX with bones, or is there a real-time resource that will handle it as the character moves?
If there is a real time resource for torque for handling dangling things like this, what do I do with the ponytail when I am trying to animate the character in MAX? I mean, I still have to put bones in for the ponytails right?
I don't know where to start lol.
I did a search and found some info on ropes and such, but I am not a coder so it made little sense to me.
So my question is: Is a ponytail-type dangling structure something I build in MAX with bones, or is there a real-time resource that will handle it as the character moves?
If there is a real time resource for torque for handling dangling things like this, what do I do with the ponytail when I am trying to animate the character in MAX? I mean, I still have to put bones in for the ponytails right?
I don't know where to start lol.
Torque Owner Nate "Nateholio" Watson
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