Game Development Community

130+ model tree pack

by Matthew Jones · in Game Design and Creative Issues · 01/07/2005 (8:01 pm) · 124 replies

Download Sharp_Tree_Pack

The commercial license can be purchased here:
www.matthewcjones.com/Payment

Thanks again for your support.

UPDATE:: I have added about 60 more models for Commercial license holders. So if you have been interested in purchasing a Commercial Now is the time or if you are holder of the license feel free check them out. Some of the models include bush's, grass and vines.

Also all the models are now availible in DTS,MAX and 3ds.
Have a good one.

Matthew Jones
#61
04/09/2006 (6:18 pm)
I don't have a old video card, or I think. It's about a year old so there shouldn't be any problem. And also is there a way to size it down to 600X600 or 400X400 or 512X512?
#62
04/15/2006 (1:00 pm)
Hi
i would like to ask you guys some question , i just started testing the demo of tge
and i noticed that the aplha sprites in the trees are very dark (i think not lighted)

and how can i let my static objects cast shadow , for exemple how can i make these trees cast static shadow
just as the building
#63
04/15/2006 (3:28 pm)
@ RobinI
TGE by default doesn't light static shapes or cast shadows from static shapes.
Too brighten them up, look in your "World Editor Inspector" Then find the "SUN" listing and set the ambient light higher than it is by default.

If you want Shadows and lighting you'll need Torque Lighting Kit (TLK). But to get Torque Lighting Kit you'll need to own Torque First.
Then since the tree's were built pre TLK they will not light up from the TLK lights you'll have to use setting a setting to brighten the objects individual ambient light. Or do alot of work in MAX to change the 2 sided material.

Hopefully soon I'll have that done but for now thats the best I can do.

Thanks for taking an interest in Sharp Tree Pack.

@Jim Lee
You should be able to use just about any image app to resize the images. You need to use a standard image size like 32x, 64x, 128x, 256x, 512x.
I have no clue why you are crashing after they unzipped. I have had no complaints until now so the problem has to be exclusive to you ar your version the engine.

What version of the engine do you have running? Has it been modified in any way?

How is the zipp uncompressing the folder format into your directories. Is there a folder present?

What your system specs and OS?

Do you have this problem with any other statc shapes?

I think if your willing to try I will just upload a few tree's of YOUR choice and the textures without compressing them and see if they work.

ALso email me directly at mjones7947 [...at....] comcast [....dot...] net (spam free email, I hope you understand).

I wanna get this solved.

Thanks
Matt
#64
04/16/2006 (10:46 am)
When i should buy TSE will the features of the lightning kit be included
can i place static light and have correct shadow ?

@Matthew
the trees are lighted correctly just dont have shadows and the (alpha sprites) leaves are lighted with the ambient color as you said but the default tree (tge demo) sprites are not lighted at all and have alpha clipping problems so you already did something nice , i also tested them with dynamic light and they have the same problem they only light the trunk and not the leaves.

probably you already noticed but will this get fixed and do you have this problem with the torque shader engine (guess not)

this screenshot will make all text unneeded
users.telenet.be/SnorkelRobin/Image1.jpg
#65
04/16/2006 (1:04 pm)
I own the Shader engine but the tree's wern't built for it. The problem I mentioned above with a 2 sided material is the cause for just the trunk receiving light and not the foliage. When you use a 2 sided material the exporter duplicates the face reverses the normal and merges the verts. When the verts get merged then the normals average each other out to 0. You can't calculate anything from 0. So the foliage area doesn't receive lighting.
I would assume that TSE would have the same problem.

What is required is for me to manually duplicate and the faces in 3dsMAX and export without 2 sided material. Considering the size and amount LOD in the tree's I would looking at another month of work. I just have no time right now for that.

I have another pack in the works hopefully by fall. These problems are all corrected in the content from it. And better looking :)

Matt
#66
04/16/2006 (4:19 pm)
I own the Shader engine but the tree's wern't built for it. The problem I mentioned above with a 2 sided material is the cause for just the trunk receiving light and not the foliage. When you use a 2 sided material the exporter duplicates the face reverses the normal and merges the verts. When the verts get merged then the normals average each other out to 0. You can't calculate anything from 0. So the foliage area doesn't receive lighting.
I would assume that TSE would have the same problem.

What is required is for me to manually duplicate and the faces in 3dsMAX and export without 2 sided material. Considering the size and amount LOD in the tree's I would looking at another month of work. I just have no time right now for that.

I have another pack in the works hopefully by fall. These problems are all corrected in the content from it. And better looking :)

Matt
#67
06/24/2006 (8:51 pm)
Thanks for the trees.
#68
07/07/2006 (6:00 pm)
I had to buy this collection, I am waiting to get them from him, but I am so glad there are people like this in the community that help move projects along, by providing these awesome content packs ;)

Take care
#69
07/08/2006 (12:30 pm)
You did a great job. very impressive.
#70
07/08/2006 (6:35 pm)
Your trees are really good man , thanks
#71
07/09/2006 (3:29 pm)
Thanks guys.

If anybody purchased in the last week I apoligize for the delay I have been away and my sales system is not automated.

I will most likely be releasing another tree pack towards the end of August. Keep checking back.

Matthew Jones
#72
08/10/2006 (8:01 pm)
Downloaded the demo yesterday, the trees look pretty good.
- Is there a link to the demo licence agreement?
- do you have any screenshots or info on what extras you get with the commercial version?
- Whats the ETA on the next tree pack and to have have any info available yet
#73
08/12/2006 (4:14 pm)
The Demo's licence is included with the demo tree's
The Commercial is the same as the demo except with the right to use it in your games. And I can send to you copy upon email request to mjones7947 comcast net

You get all the same tree's ion MAX and 3ds format as well as DTS. Rigged and Unrigged for other engines plus you get some added content for ground cover grass & bushes mostly.

No ETA. I don't like schedules. I promise it will be the best work I can put out. Thats the only expectation I abide by. :)

Matt
#74
08/13/2006 (1:10 am)
Thanks for the update, found the Eula folder (though it was a type of tree at first quick glance...)
#75
09/27/2006 (10:08 pm)
Wtb TSE version :*(
#76
09/28/2006 (4:50 pm)
The next Pack will support TSE and all shader stuff as well as lower versions to accomidate TGE and hopefully some 2d for T2d or whatever they are calling it now.
This version is for TGE. You can buy the max files and convert for TSE . Or you can use the Showtool pro to look at the model names, part names, materials to write MATERIAL.cs files for the models that you want to use for TSE.
But additional materials are not supplied for normal maps or any of that. But if your halfway resourcefull you could come up with them yourself, and maybe even I might horsetraid a bit.

Sorry:)

Matt
#77
10/14/2006 (12:38 am)
Didn't download for me. ....hmm.
#78
10/14/2006 (8:10 am)
www.matthewcjones.com/Downloads/Sharp_Trees.zip

Works perfectly as far as I can tell..

Matt
#79
10/14/2006 (9:43 am)
Downloaded and installed, works fine for me.
#80
10/14/2006 (10:14 am)
Actually to install it all you have to do is place the zip folder in your Data/Shapes.. folder and it runs fine right there. Unless you just want specific trees..

Matt