Morph shapes
by Pablo Alonso · in Artist Corner · 01/06/2005 (4:28 am) · 2 replies
Hi, one of my characters has an animation that required morph shapes, rather than the traditional rigging. does the exporter support this?
Thanks
Thanks
About the author
#2
01/08/2005 (11:26 pm)
There is another limitation to morphs, they don't support blends. They are demanding because the animation is stored for every vertex that moves. You should consider using a skin mesh, wherin bones (or dummies) control a given selection of verts.
Torque Owner Matthew Jones
Matthew Jones