Synapse Gaming Lighting Pack - Migration Guide
by John Kabus (BobTheCBuilder) · in · 01/05/2005 (10:52 pm) · 17 replies
Hello Lighting Pack Licensees!
Based on community questions and feedback I've developed a Lighting Pack Migration Guide, which walks through the steps for:
-Migrating Lighting Pack based projects to version 1.3 (the current release).
-Migrating non-Lighting Pack projects to version 1.3 of the Lighting Pack.
-Migrating 3rd party code packs to version 1.3 of the Lighting Pack.
This is the first draft of the Migration Guide, so if you have questions please ask your questions can help make the guide even better!
The Migration Guide will be shipped in the next release of the Lighting Pack, until then it is available here:
Synapse Gaming Lighting Pack - Migration Guide
-John Kabus
Synapse Gaming
Based on community questions and feedback I've developed a Lighting Pack Migration Guide, which walks through the steps for:
-Migrating Lighting Pack based projects to version 1.3 (the current release).
-Migrating non-Lighting Pack projects to version 1.3 of the Lighting Pack.
-Migrating 3rd party code packs to version 1.3 of the Lighting Pack.
This is the first draft of the Migration Guide, so if you have questions please ask your questions can help make the guide even better!
The Migration Guide will be shipped in the next release of the Lighting Pack, until then it is available here:
Synapse Gaming Lighting Pack - Migration Guide
-John Kabus
Synapse Gaming
#2
01/12/2005 (7:33 am)
Try a different browser.
#3
Thanks for the response. Tried that. Mozilla Firefox, Netscape 7.2 and IE 6.0. All with the same results.
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
01/12/2005 (7:40 am)
Hey Dirk,Thanks for the response. Tried that. Mozilla Firefox, Netscape 7.2 and IE 6.0. All with the same results.
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
#4
01/12/2005 (7:42 am)
Are you behind a proxy of some sort?
#5
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
01/12/2005 (7:47 am)
Thanks Dirk. I bypassed my firewall and it loaded fine. Strange that proxy would fail on an html file. Thanks again.Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
#6
01/12/2005 (7:50 am)
It seems that it screws the MIME types.
#7
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
01/12/2005 (8:25 am)
Hey Dirk, yep. Looks like it. I gave the firewall a reboot and that solved the problem. Thanks again.Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
#8
I checked out your site and I'm very impressed, your demo reel is fantastic. You should post a plan showing off your work, I think the community would be very interested in seeing it.
Great work!
-John
01/13/2005 (3:26 am)
Hey Paul,I checked out your site and I'm very impressed, your demo reel is fantastic. You should post a plan showing off your work, I think the community would be very interested in seeing it.
Great work!
-John
#9
01/13/2005 (4:03 am)
John... awesome job. Your commitment to customer satisfaction knows no bounds! This guide is great, very helpful.
#10
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
01/13/2005 (8:11 am)
Hey John, thanks for the kind words! And thank you for a cool Pack for Torque. I agree with Josh - very helpful!Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com
#11
01/13/2005 (8:29 am)
Excellent addition to the documents John, We here at Max Gaming are so in love with the Lighting pack, and it just keeps getting better and better.
#13
Have you had any complaints from people being unable to compile the source code? I am using vc++ (microsoft visual studio) on a windows 2000 pro machine. I downloaded the standard (purchased) torque sdk 1.3 source self-installer (torque engine source download) and installed it. Then I went to visual c++ and compiled it and it compiled perfectly. However, I get a really strange error with your download - in fact, I just downloaded a fresh copy of the zipfile and this is what I get when I try to open the workspace in visual c++:
"Not all the windows workspace could be opened"
Then, from then on, when I try to build the executeable, instead of saying "torquesdk (yadda yadda).exe" it says "texture2bm8.exe" - what the heck?????
Any advice?
Mike
01/15/2005 (5:14 pm)
John,Have you had any complaints from people being unable to compile the source code? I am using vc++ (microsoft visual studio) on a windows 2000 pro machine. I downloaded the standard (purchased) torque sdk 1.3 source self-installer (torque engine source download) and installed it. Then I went to visual c++ and compiled it and it compiled perfectly. However, I get a really strange error with your download - in fact, I just downloaded a fresh copy of the zipfile and this is what I get when I try to open the workspace in visual c++:
"Not all the windows workspace could be opened"
Then, from then on, when I try to build the executeable, instead of saying "torquesdk (yadda yadda).exe" it says "texture2bm8.exe" - what the heck?????
Any advice?
Mike
#14
Have you had any complaints from people being unable to compile the source code? I am using vc++ (microsoft visual studio) on a windows 2000 pro machine. I downloaded the standard (purchased) torque sdk 1.3 source self-installer (torque engine source download) and installed it. Then I went to visual c++ and compiled it and it compiled perfectly. However, I get a really strange error with your download - in fact, I just downloaded a fresh copy of the zipfile and this is what I get when I try to open the workspace in visual c++:
"Not all the windows workspace could be opened"
Then, from then on, when I try to build the executeable, instead of saying "torquesdk (yadda yadda).exe" it says "texture2bm8.exe" - what the heck?????
Any advice?
Mike
01/15/2005 (7:13 pm)
John,Have you had any complaints from people being unable to compile the source code? I am using vc++ (microsoft visual studio) on a windows 2000 pro machine. I downloaded the standard (purchased) torque sdk 1.3 source self-installer (torque engine source download) and installed it. Then I went to visual c++ and compiled it and it compiled perfectly. However, I get a really strange error with your download - in fact, I just downloaded a fresh copy of the zipfile and this is what I get when I try to open the workspace in visual c++:
"Not all the windows workspace could be opened"
Then, from then on, when I try to build the executeable, instead of saying "torquesdk (yadda yadda).exe" it says "texture2bm8.exe" - what the heck?????
Any advice?
Mike
#15
You need to make 'Torque Demo' the active project right click on it and select 'Set as Active Project'. The Texture2Bm8 project stopped working long ago in stock TGE, so you can safely avoid building it. If you're using VC7 read this: Build Issues, Roger Delgado does a great job explaining how to remove the Texture2Bm8 solution from the Torque SDK. To avoid confusion I'll remove the Texture2Bm8 project in the next Lighting Pack release.
Let me know if this helps!
-John
01/16/2005 (1:55 am)
Hi Mike,You need to make 'Torque Demo' the active project right click on it and select 'Set as Active Project'. The Texture2Bm8 project stopped working long ago in stock TGE, so you can safely avoid building it. If you're using VC7 read this: Build Issues, Roger Delgado does a great job explaining how to remove the Texture2Bm8 solution from the Torque SDK. To avoid confusion I'll remove the Texture2Bm8 project in the next Lighting Pack release.
Let me know if this helps!
-John
#16
does the lighting pack migration guide still exist ?
this comes up as a broken link for me:
www.synapsegaming.com/content/linkedimages/sgMigrationGuide.html
11/02/2005 (4:14 pm)
Hi all -does the lighting pack migration guide still exist ?
this comes up as a broken link for me:
www.synapsegaming.com/content/linkedimages/sgMigrationGuide.html
#17
The Migration Guide is packaged with the Torque Lighting Kit, so you always have the revision written specifically for your version of TLK. It's located right in the "LightingPack" folder.
-John
Edit: Btw: wow this is an old thread, a blast from the past. :)
11/03/2005 (2:30 am)
Hi Orion,The Migration Guide is packaged with the Torque Lighting Kit, so you always have the revision written specifically for your version of TLK. It's located right in the "LightingPack" folder.
-John
Edit: Btw: wow this is an old thread, a blast from the past. :)
Torque Owner Paul Mikulecky
When I click on the link I get code like this in explorer:
ìZ{oÛFÿ»ô&,p¶Z"¥ÄIýÎ'×_°ä VäÚdÉewW... etc...
Suggestions?
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com