Game Development Community

COM_skin question

by Jason Heath · in Torque Game Engine · 11/20/2001 (8:22 am) · 1 replies

Guys,

From what I have read so far, COM_skin seems to be the preferred method for skinning meshes.

I found COM_skin2 on discreets website, but it appears to be for MAX3.1. Has anyone here (indie or GG) made an animated, skinned mesh yet?

Anyone using MAX4?

If so, did you wind up using COM_skin or Physique?

thanks
JH

#1
11/20/2001 (11:22 am)
From what my artist has told me, you should just use Max 4's skin tool.