Maptime!
by John Doey · in Torque Game Engine · 01/05/2005 (4:21 pm) · 4 replies
Is it possible in Torque Map Editor to import .map files from other games?
About the author
#2
01/05/2005 (4:57 pm)
Do you mean .map (model files) or .mis (mission files)?
#3
While (for the most part, there is a recent exception with Cartography Shop) .map files cannot be directly read in by TGE, there are "exporters" written for various applications that take the output from the mapping program and convert them to TGE ready files, called .dif files.
You may want to search the forums/resources for "exporting to .dif", or a similar search string, and you should find a lot of information on the process. Alternatively, you can also check in the Mapping, and the Art forums for threads related to that topic.
Finally, here is a web page that shows all of the current functionality that can be exported via the appropriate .map exporters for most mapping applications: .DIF Exporter Matrix.
01/05/2005 (6:04 pm)
What you are looking for John is the step in the art asset pipeline that converts the .map files from quark/other editor programs to .dif files which are used by TGE.While (for the most part, there is a recent exception with Cartography Shop) .map files cannot be directly read in by TGE, there are "exporters" written for various applications that take the output from the mapping program and convert them to TGE ready files, called .dif files.
You may want to search the forums/resources for "exporting to .dif", or a similar search string, and you should find a lot of information on the process. Alternatively, you can also check in the Mapping, and the Art forums for threads related to that topic.
Finally, here is a web page that shows all of the current functionality that can be exported via the appropriate .map exporters for most mapping applications: .DIF Exporter Matrix.
#4
01/05/2005 (6:34 pm)
GAH none of my programs are starting as he says to start them in the book! I tried to run tge -ch2 bookcode\paredfruit.cs and nothing happened. The command.com came up missing file ch2/bookcode\paredfruit.cs when I can see it in the folder!
Torque 3D Owner Tom Feni
.map format is usually used in hammer or quark, and then you will need to compile it to something the torque can read.. ie dif..
then you can add it in editor.. :)